School again. I didn't do to much today, but I messed around a little. I also made rain. I added a for more things to settings like ball colour, and how it draws the screen at the start, the old way, which is faster, or the new way, which is slower. Also made it so you can choose not to see the ground, water, or trees generate, which is faster. You can turn the rain off, which is the only weather right now, and change the rain colour. I also added a background blur, and trails to the water particles and ball. you can change the amount of blur in settings. Almost forgot, I made the weather density where you set s variable to "x:y" where x is the amount of rain drops, and y is the space amount x is spread over. it then repeats this over the whole room. 1:480 is a decent amount, anything less can really start to lag. Still haven't done anything about the ball physics, but I'll get to it.. soon.
Anyway, picture time:blur on 4, 1:480 rain.no blur, 1:120 rain.blur on 3, 1:120 rain.So, how does that look?862
blur needs more strength, the jaggies are still PAINFULLY obvious.
Is dat sum bloom?
Illegible font D:
Just found that I love chrome.
@PY: It needs more pre-glow first.@Marbs: What?Edit: whoops, yeah.it's PY, not SY.
PY isn't nearly as cool as SY"no blur, 1:120 rain." looks the best.
Heh, we all know I'm way too awesome for SY, probably why he left.
Realisticly, however, noblur 1:120 looks awesome. Pity it hasm jaggies :(Yeah, some AA on this would make it so much better ;D
Styled after DOS games, right?
The only problem is I don't know how do AA.