ChevyRay - Battle Engine & Rivalry!

Posted by happytrash on May 2, 2007, 1:57 a.m.

I'm back!

ISOMETRIC ROLE-PLAYING

Battle System

After slaving away for countless hours at piles of scripts, resources, variables, and statements, I have pulled together one heck of a wicked battle system. Of course, the only working option available at this point is Attack, but more will come, and quickly! The system is pretty basic. Party members and enemies all have a speed attribute, which decides the turn order. When it is a players turn, you can assign them one of six actions: Attack, Magic, Item, Defend, Wait, or Flee. Attacking is free, and you can only attack back-row enemies if they do not have an enemy in the row ahead of them. Upon attacking, your character's weapon will flash, and if the button is pressed just at that time, a Power Hit is performed. Power hits involve a little extra animation, some flying stars, and (of course) deal extra damage to your opponent. You will also be able to do a Timed Guard when enemies are attacking, reducing the damage you take.

Initiate Battle!

Battles don't just start in this, I really wanted to take a pro-approach to this. Actually, thanks to GM6's deactivation functions, the battles take place completely in the room in which they were initiated. When you DO get into battle, the room shrinks and spins away, while the battle room bounces into view and the players and enemies appear. It's pretty cool, even as far as commercial RPGs go, in my opinion.

Enemy Spriting

I went mad with the pixels, and I mean mad. I pixeled all the bosses in the game, which at this point I will tell you is more than 10. To complement that, and make it SOME sort of a role-playing game, I decided to also pixel a load of monsters to encounter; I stopped at 18 because I realized that I was asleep.

Anyhow, here's a couple examples of what you'll encounter.

And a couple more tidbits of stuff I've completed, as well as hints as to what you can expect from this game…

Getting closer to that demo at an exponential rate, keep in touch.

Comments

Mu6502 17 years, 7 months ago

This just might be the greatest GM game ever…….

OL 17 years, 7 months ago

Looks gorgeous!

shawn 17 years, 7 months ago

*In borat voice:

Very nice. High high five.

Cesque 17 years, 7 months ago

This is looking great, and has a particular, lovely isometric style.

elmernite 17 years, 7 months ago

Very nice! Can't wait. Sounds Like fun!

-Elmernite

Jabberwock 17 years, 7 months ago

I agree. This looks pretty amazing. I envy your skills.

happytrash 17 years, 7 months ago

Quote: Murftronics
This just might be the greatest GM game ever…….
:O

;) haha, thanks. Well, I just hope that it evolves into what I have envisioned in my head.

I'm always open to comments and suggestions… but I suppose people are better at giving those in response to demos…

Thus: a demo there will be… just not yet ;)

god 17 years, 7 months ago

Omfg b-e-a-utiful!

Shork 17 years, 7 months ago

That last one looks like the grumpy snail from Fry's holophoner recital on Futurama. Just make sure that snail doesn't get TOO grumpy.

happytrash 17 years, 7 months ago

Quote:
That last one looks like the grumpy snail from Fry's holophoner recital on Futurama. Just make sure that snail doesn't get TOO grumpy.
Hehe, neat.

Actually, I used a googled image of a Maple Story snail as a reference.