ChevyRay - Battle Engine & Rivalry!

Posted by happytrash on May 2, 2007, 1:57 a.m.

I'm back!

ISOMETRIC ROLE-PLAYING

Battle System

After slaving away for countless hours at piles of scripts, resources, variables, and statements, I have pulled together one heck of a wicked battle system. Of course, the only working option available at this point is Attack, but more will come, and quickly! The system is pretty basic. Party members and enemies all have a speed attribute, which decides the turn order. When it is a players turn, you can assign them one of six actions: Attack, Magic, Item, Defend, Wait, or Flee. Attacking is free, and you can only attack back-row enemies if they do not have an enemy in the row ahead of them. Upon attacking, your character's weapon will flash, and if the button is pressed just at that time, a Power Hit is performed. Power hits involve a little extra animation, some flying stars, and (of course) deal extra damage to your opponent. You will also be able to do a Timed Guard when enemies are attacking, reducing the damage you take.

Initiate Battle!

Battles don't just start in this, I really wanted to take a pro-approach to this. Actually, thanks to GM6's deactivation functions, the battles take place completely in the room in which they were initiated. When you DO get into battle, the room shrinks and spins away, while the battle room bounces into view and the players and enemies appear. It's pretty cool, even as far as commercial RPGs go, in my opinion.

Enemy Spriting

I went mad with the pixels, and I mean mad. I pixeled all the bosses in the game, which at this point I will tell you is more than 10. To complement that, and make it SOME sort of a role-playing game, I decided to also pixel a load of monsters to encounter; I stopped at 18 because I realized that I was asleep.

Anyhow, here's a couple examples of what you'll encounter.

And a couple more tidbits of stuff I've completed, as well as hints as to what you can expect from this game…

Getting closer to that demo at an exponential rate, keep in touch.

Comments

Lethal 17 years, 6 months ago

Wow, thats amazing. Great sprite work!

Ice of sweden 17 years, 6 months ago

looks really nice.

panzercretin 17 years, 6 months ago

wow….. i'm already rating this an 11/10.

Lethal 17 years, 6 months ago

He he, I thought your name was 'happyhash.'

JaJ 17 years, 6 months ago

Looks very good.

Was this inspired by popolocrois?

stampede 17 years, 5 months ago

Holy shit!

s 17 years, 5 months ago

Blockish,but it ties well

Can only hope that smooth animations make it more than a static beauty

Nighthawk 17 years, 1 month ago

Looks great, isometric is a hard view to pull off but it looks like you did it perfectly. [:)]