My file manager still doesn't work and my example I submitted on June 2nd hasn't been verified yet. Darn.
Anyway, I made a ton of new examples and I'm waiting for them to get verified too. I am also making a software called GameCraft, which you can make RPGs with. I know exactly how to do everything except getting the loading the image right. You load an image to use as a "tile", and you can change the depth, scale, alpha, and rotation of it. The problem is, when I load another image, it changes the one I placed to the one I load. I know why it's doing this, but I don't know how to fix it. The reason it's acting up is because I used sprite_replace(), and the image object draws the sprite. Unfortunately, this changes the image when you load another. I've already tried sprite_add(). How do you get sprite_add() to use the sprite?[JSG] Holy <insert swear word of your choice here>
Posted by jsorgeagames on June 7, 2007, 8:34 p.m.
lol, don't expect anything of yours to be front paged anytime soon. I submitted on June 2 as well and its #50.
My file manager never had any bugs o/
Wonder how large the queue is right now