My Halo Engine is coming along well, the waterfall is done. The engine currently includes:
v Master Chief> Changes direction to fix impossible arm rotation> Runs exactly like in Halo Zerov Waterfalls, only place the emitter and you're done!> Water parts over Master Chief's head > Water creates steam when it lands> Water Blocks create a plane for the water to go on> Blocks stop Master Chief from going any fartherJumping is not implemented yet, along with gravity.Here is a screenshot of the water parting over Master Chief, in all his blue goodness.<IMG SRC="http://64digits.com/users/jsorgeagames/HaloWaterfall2.PNG" WIDTH="500" HEIGHT="400" BORDER="0" ALT="Halo Waterfall">In the engine, you do not have to delete blocks for water to go through, but I did just because the water goes farther out sometimes.—[ Download ]—————————————————Latest Version: <.2a>Latest Pack: <none>Latest Example: <_JSG_Halo-Waterfall.gmk>Download GMK: http://64digits.com/users/jsorgeagames/Halo-Waterfall.gmkDownload EXE: http://64digits.com/users/jsorgeagames/Halo-Waterfall_EXE.zip——————————————————————— Can anyone help me with the online bit? I need it to be sort of like JakeX and FredFredrickson's games, where there is a server list and you do not have to type any IP addresses in.
*caolupghha*
Hmmm, One problem, even though it's pretty easy to fix, The water does not run over the side when you are underneath the water fall.
But apart from that, This is pretty cool.I made it that way, but you can easily change it if you want boss. It makes the water die to improve speed, but in the obj_water's collison with obj_mcblue event, just don't set die to true.