Recruiting for 1st Real RPG in GM

Posted by kafeithekeaton on June 23, 2008, 11:43 p.m.

All right, kiddos, it's that time. I'm working on an RPG, as you may all know, and I ocassionally update.

This RPG I am working on is known as Dual Dreams.

Dual Dreams takes place in a world on the edge: a world where there are two opposed continents. There is one continent that has the idea of freedom; they are subjugated to the other continent but want to be free because the King is an evil one who seeks self gain above all else. The other is that of the King; the mainland. They are neutral to the king; he is just a leader to whom they pay taxes. He does not enrange his homeland as such would be suicide.

This state of the world has led to a group opposed to the king to sprout up in the city of Erosion; the heart of the subjugated continent. This group is slowly gaining steam and getting political and militaristic power. Chase Norman, a boy of 17 at the time, joined in this rebellion. He was proud to be a soldier ready to fight for his homeland. However, a few years later, there are leadership changes. This leadership change has brought forth a girl to the head of the army, a girl roughly Chase's age. She has a vendetta against men and specifically Chase. Chase, knowing what was best for him, left the resistance.

So, Chase stayed in Erosion for a bit and later left it abruptly for undisclosed reasons. He wondered southward into Istok, where he would meet the mercenary that would turn his life around.

Features

-This is the first Full-Fledged RPG in Game Maker

-Realtime Battle System

-Intriguing Story With Surprising Plot Twists

-AI Tactics Control. You can tell your AI what you want them to do, and they'll do it.

-Skill and Magic System

-Giant Sidequests

-Twelve Possible Endings

Positions

Here's what I need and what you can do:

Dungeon & General Area Design

You basically design dungeons, towns, houses, ect. When you have them drawn out, you then put them together in the game. This involves tiling, placing NPCs, placing blocks, and calculating warps.

Tiling and Object Drawing

Basically, you draw tiles and common objects found anywhere. Like, bookshelves, balls, hat racks, anything you'd find in a house or whever.

NPC and Character Drawing

You basically design NPCs and the characters on the overworld, and then you sprite them.

Background Artist

Make beautiful backgrounds to fight in.

Magic and Skill Design

Come up with magical attacks and special moves for the characters and enemies to use.

Enemy and Boss Design

What do enemies look like and how do they act? How do bosses act? What skills do they have?

Sound Effects

Find sounds to fit situations.

Dialogue Artist

This is the actual characters speaking. I'll probably either do the mainframe of the speaking or give you the general idea. These guys just criticise it, add comedy, and make it generally better.

Character Artists

You draw or sprite the character art.

Polish Agents

Basically, these are the guys that make everything shine. If there is anything in the game that looks rough or unappealing, they say "Hey, let's make it look better!" and add the graphic, special effect, or sound effect to make it more aesthetically pleasing. Now, this requires skills at image manipulation software. You will need to draw backgrounds for menus and the like.

If you are interested, tell me. Further, please sign up on GMClans and post:

http://www.gmclans.com/forums/index.php?showtopic=7306&st=0

And then tell me what you want to do.

Anything helps. And, I mean anything. If you're willing to do anything I don't have to do, I'll have you. So, who wants to help? Credit will be given.

There will also be a demo within a month.

Comments

Cesar 16 years, 6 months ago

Sounds very cliché to me

panzercretin 16 years, 6 months ago

Good and evil is quite cliche, as RS said.

kafeithekeaton 16 years, 6 months ago

Hehe, well, it might look cliched, but I assure you, it's not. There's an entire backstory that is anything but cliched. I can't tell you though, becauseit'd be a spoiler.

Kaz 16 years, 6 months ago

Sounds like….Star Ocean.

Grand-High Gamer 16 years, 6 months ago

The fonts: Get ones with anti-aliasing.

kafeithekeaton 16 years, 6 months ago

The original star ocean battle system was good. But, it was too inflexible. That had a bit of impact on this project. Really, it's like a cross between Star Ocean 1 and Tales of Eternia.

Yeah, I was trying to find out how to do that in game maker earlier. I'll keep searching, because I really do need those.

wiredbomb0 16 years, 6 months ago

nice idea. i thought that the first ever full-fledge RPG of game maker was Realms of Past Worlds?

kafeithekeaton 16 years, 6 months ago

That's an MMORPG. There are tons of MMORPGs being made with Game Maker. However, are there any classical story-driven real RPGs? No.

Now, someone's going to come along and say something clever like "ARK 22 LAWL." Ark 22 is not an RPG. They claim it is; but, it isn't. Does it have experience? Does the player need to level to beat the game? Is there any sort of stat-driven system at all? No. It's an Action Adventure. That is not an RPG.

wiredbomb0 16 years, 6 months ago

fair enough i guess. well with what i see, there isnt much wrong with it so keep it up :)

Nighthawk 16 years, 6 months ago

Looks good to me! Very nice, it's so… Different… From your other games too.

I was actually thinking about making an RPG the other day too though… Do you mind if I make the 2nd real GM RPG? :P

And I would help, but I don't know if I'd do well enough at those things you need done for it. I'm just average with graphics, and not good at sound effects at all. You already seem to have a programmer and music composer working on it too, so yeah. :/