im new here

Posted by ludamad on March 31, 2012, 3:52 p.m.

hi guys im new here whatup

So I decided to blog about my game on 64Digits.

Its written in C++ and currently hosted at http://code.google.com/p/lanarts

You can clone the git and should be able to compile using cmake on linux, windows, mac (mac not tested). I have a windows binary with all dependencies included below too of course.

The game doesn't use any game engine, its just built on top of OpenGL and SDL.

Essentially it aims to be a real-time rogue-like. There is an online component coming soon and is the main goal of the project. When finished it will hopefully be a co-operative action RPG with random generation and thoughtful gameplay that discourages grinding.

The code is currently structured with .yaml files in the /res folder packaged with the executable. YAML is quite human readable, so if you wanted to change an enemy's stats you can, you can even hit F2 to have the game data reload while the game is running

CURRENTLY IMPLEMENTED:

Fast game engine with collision system

8 levels of randomly generated goodness

8 monsters

2 offensive spells, one that bounces off walls, one that bounces off multiple enemies

3 stat -stat system

Various items, HP potion, MP potion, scroll of haste, stat gain scrolls, weapons

Square based permissive field of view

Pathfinding for monsters, including monster wandering while you are out of sight

Regenerate:

Hold 'r' to rest while monsters are not in view.

Pause:

F4

Reload level (Debug feature, stat loss):

F3

Reload game data (Debug feature):

F2

Speedup time (Debug feature):

F1

Items:

1-9 use inventory slots, or click on item

Note: Weapons override older weapons, you lose the old weapon

Spells:

space - switch between spells

You can use mouse oriented controls:

WASD - movement

mouse wheel - up & down stairs

mouse left click - shoot current spell

mouse right click - blink (50 MP, within field of view)

Or keyboard oriented controls:

arrow keys - movement

< and > - up & down stairs

j - shoot current spell at current target

k - switch target

But unfortunately blink still requires the mouse as above

Heres the demo:

Fixed from initial posting !

http://64digits.com/users/ludamad/lanarts.31.03.2012.zip

Heres a screenshot:

Comments

Castypher 12 years, 9 months ago

New user? Quick everyone, let's scare him off before he gets comfortable!

I knew Ronnica would be able to get you back. Welcome for the moment.

Iasper 12 years, 9 months ago

Welcome to 64d!

That scroll sprite seems awkwardly familiar…

Rob 12 years, 9 months ago

Holy shit, welcome back Luda.

…I thought you would have died from a drug overdose by now.

ludamad 12 years, 9 months ago

DISCLAIMER:

The sprites are either from the publically usable Dungeon Crawl sprites, or drawn by REZ or myself

ludamad 12 years, 9 months ago

Silly Rob, I'm a rockstar from Mars

Alert Games 12 years, 9 months ago

>im new here

> more badges than me

> more hits than me

> remembered from 6 years ago

wait a minute youre not new here. welcome back!

Rob 12 years, 9 months ago

So, I've always wondered, who has presedence? Mods, or ludamods? Admins or ludamods?

Iasper 12 years, 9 months ago

Mods I guess. Else the Ludamod wouldn't have a warning.

Rob 12 years, 9 months ago

Quote:
Mods I guess. Else the Ludamod wouldn't have a warning.

Does anyone remember the time when Arcalyth banned like 20 users, some mods and some admins when he was only a mod because of a certain MSN mass conversation in 2007~ involving accusations of Arcalyth's gf being fat?

Fun times. I got banned even though I wasn't saying anything. Luda got banned too, among many others.

Alert Games 12 years, 9 months ago

mods banning admins. gotta love 64digits's structure.