So way before this contest started, I started the journey towards making a lan-able, real-time rogue-like-like. In its current state it encompasses lua scripting (currently for item effects, in the file package res/lua/effects.lua), yaml markup (for all monster stats/level generation stats, in the .yaml files inside the 'res' folder), and other sophisticated stuffs such as random room generation permissive field of view (type of 'fog of war'), enemy collision avoidance (co-operative pathfinding).
ALSO I GOT MULTIPLAYER WORKING. Work in progress. No chat yet. Limited to 2 people multiplayer. Change res/settings.yaml if you want to try playing online. Need a host/client that can connect. Heres the demo:http://64digits.com/users/ludamad/lanarts_bin3.zipHeres a screenshot:Controls:Regenerate:Hold 'r' to rest while monsters are not in view.Pause:F4Reload level (Debug feature):F3Reload game data (Debug feature):F2Speedup time (Debug feature):F1Items:shift - pickup any items on tile (some items autopickup)1-9 use inventory slots, or click on itemNote: Weapons override older weapons, you lose the old weaponSpells & melee:space - switch between spellsm - switch to meleeYou can use mouse oriented controls:WASD - movementmouse wheel - up & down stairsmouse left click - shoot current spell / do meleemouse right click - blink (50 MP, within field of view)Or keyboard oriented controls:arrow keys - movement< and > - up & down stairsj - shoot current spell at current targetk - switch targetBut unfortunately blink still requires the mouse as above
Hi again. =3
I can't play 'cause I'm going to bed, but I'm going to bump this, 'cause it looks fuckin' cool.This is really awesome Luda.
At first it felt like I was being thrown into deeper areas before I was ready, but after a while I got used to it and it became really fun to explore.Pretty great game, I thought it was pretty fun. Also, what Ferret said.