A screenshot featuring recently added animals & tileset.Added sprites are from Dungeon Crawl.
Daily development on lanarts continues.Windows binary snapshot: http://code.google.com/p/lanarts/downloads/detail?name=lanarts_23_06_2012.zipRecent changes: - Playing with getting the balance back in order. The recent stat overhaul has mixed things up a bit considerably. Before enemies use to scale as you got further with a simple formula, that has been taken out, in favour of static enemy difficulties. This has caused a lot of rethinking of content. - As a result, a weaker batch of enemies were added to the beginning, the animals (sheep, rat, hound). - Quite a bit of code-base refactoring. I hope to soon have AI controlled allies, and generally, monsters that fight each other. The code paths for the players and enemies was considerably merged. - Certain monsters now leave blood puddles. - Projectile weapons have been added. These include bows with two kinds of arrows, and stones. - Small user interface usability niceness: - Right click around the minimap to see previously explored areas. - Right click items to drag them onto other inventory slots. Drag onto same slot to drop. Left click on action bar to select current action. - Right click on weapon/projectile in action bar to de-equip it. - Random level generation mark-up format has been expanded. For a variety of things, an ability to specify a number of random variations was added. The levels are hopefully more varied now. - For now, permanent death was made not the default. You now spawn on the level right below.There's a blog that I will use for update descriptions here: http://adam-dev-blog.blogspot.ca/
Gave it a quick runthrough, looks pretty solid.
Then again, my pc has a way of avoiding bugs everyone else finds.nice.
this deserves moar comments.shameless bump