DevGML: Yet another Game maker alternative
over the past few months, we have seen quite a few developments with the communities comming up with Game maker clones/alternatives. TGMG's G-creator has been coming together nicely (Despite the fact that we still have not seen a demo game since he changed the name from G-java) and ENIGMA proved that GM games made with C++ will run faster and are in our grasp. Since those programs dont really have anything tangible at the moment, let's turn our attention to the latest kid on the block.I was browsing the Ultimate3d forums the other day and I found a little program called DevGML. Basicly, it's the same thing as game maker, only without the IDE and all d3d functions replaced with Ultimate 3d functions. It's like making the entire game using the script editor. LINKThe download link included on the page has a complete and fully functional editor that allows you to compile your a game, and two examples. I am quite impressed with the this program. The speed is far lower than most Game maker games, maybe because there isn't to many files included with the exe. I highly recommend everyone with decent knowledge of GML to try out this program and help meanmrmustad further his project. He also says he may release the compiler for Code::Blocks, making it open for contribution.iPhone GamesI have been looking at the iPhone lately and have noticed that apple has been very open to development. I know it uses a modified version of the MacOSX and Yoyogames has a hold of the SDK. I don't know if games made on the iPhone are essentially ports of Mac games but regardless any game made for the device will be limited for one reason. Lack of decent controls. Rumors of apple releasing a DS killer have been circulating around the net for some time (just as rumors are circulating that microsoft may release a motion controller), but if they were really serious about entering gaming, they should start with making the iPhone have some sort of controller peripheral that will make games easier to control. I have seen Super Monkey Ball for the iPhone and it looks great, almost as good as a PSP game. If only the device had better controls, then we wouldn't be seeing nokia flahing around the N-game 2.0Questions:1. What do you think is the best way Apple would be able to enter the Handheld race?2. Are iPhone games really just MacosX ports?3. What do you think Digital Distribution of games would suit the iPhone?4. Help me check if DevGML can run on Mac or Linux. I have neither :(
That Dev GML thing is pointless. Try decompiling the EXEs it creates. You will find out that they are nothing more than GM5 EXEs.
1) To stay well away, they wouldn't stand a chance.
2)There are iPhone games?3)Yeah.@Austin
Calling DevGML pointless is simply short sighted. If I where you I would support it because it has been able to mimic game maker to the extent it has in such a short period of time. A good plus is the fact that it may be come open source, giving the community the opportunity to improve it faster than Yoyo ever could improve GMEdit: After taking a closer look at the GMD source I found that the code for the game you make in Dev GML is stored in the EXE created. The code starts after byte 2154752 (according to the creation event of "ctrlobj."
I'm suprised Microsoft has yet to milk the mobile gaming market.
I think the ds cannot be bested by the iphone, as it runs Mac, which sucks ass for gamez
Ah, but the only reason it does that is because there are no games for it, so apple don't put graphics cards worthy of anything into anything but their upper models, so nobody makes games for it, so there are no games for it, etc. Vicious cycle.
But Nintendo have shown that they understand portable gaming, and even sony, who at least in the UK, were the biggest console people by FAR, the PSP crashed and burned.Better controls for Super Monkey Ball on the iPhone? It uses the accelerometer, the best damn way to control a game like that.
In general, open-source GM projects lack a decent front-end. That one that came with Enigma, GM Lite or something, was nice but oh-so slow.