DevGML: Yet another Game maker alternative
over the past few months, we have seen quite a few developments with the communities comming up with Game maker clones/alternatives. TGMG's G-creator has been coming together nicely (Despite the fact that we still have not seen a demo game since he changed the name from G-java) and ENIGMA proved that GM games made with C++ will run faster and are in our grasp. Since those programs dont really have anything tangible at the moment, let's turn our attention to the latest kid on the block.I was browsing the Ultimate3d forums the other day and I found a little program called DevGML. Basicly, it's the same thing as game maker, only without the IDE and all d3d functions replaced with Ultimate 3d functions. It's like making the entire game using the script editor. LINKThe download link included on the page has a complete and fully functional editor that allows you to compile your a game, and two examples. I am quite impressed with the this program. The speed is far lower than most Game maker games, maybe because there isn't to many files included with the exe. I highly recommend everyone with decent knowledge of GML to try out this program and help meanmrmustad further his project. He also says he may release the compiler for Code::Blocks, making it open for contribution.iPhone GamesI have been looking at the iPhone lately and have noticed that apple has been very open to development. I know it uses a modified version of the MacOSX and Yoyogames has a hold of the SDK. I don't know if games made on the iPhone are essentially ports of Mac games but regardless any game made for the device will be limited for one reason. Lack of decent controls. Rumors of apple releasing a DS killer have been circulating around the net for some time (just as rumors are circulating that microsoft may release a motion controller), but if they were really serious about entering gaming, they should start with making the iPhone have some sort of controller peripheral that will make games easier to control. I have seen Super Monkey Ball for the iPhone and it looks great, almost as good as a PSP game. If only the device had better controls, then we wouldn't be seeing nokia flahing around the N-game 2.0Questions:1. What do you think is the best way Apple would be able to enter the Handheld race?2. Are iPhone games really just MacosX ports?3. What do you think Digital Distribution of games would suit the iPhone?4. Help me check if DevGML can run on Mac or Linux. I have neither :(
Hmmmm, I didn't think dev GML was cheating. Anyway I will wait for the source to be realeased, then we will see how good the project is.