The Squares beta test

Posted by mazimadu on Sept. 1, 2009, 9:14 p.m.

Hello 64D, mazi here. It has been a long time since I last blogged. This is probably because I wasn't sure if the site was working or not. Ok now on to business.

The Squares: Episode 1 beta test

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I have finally decided to release the new squares game(without the cutscenes) for beta testing. The game is short (about 30 minutes of gameplay,) and can be finished easily.

Once I finish making the cutscenes I will release this long delayed game and move on to better things like making episode 2.

Download it here( http://www.box.net/shared/8ko0cmddld ), test it now, and post derogatory comments below. NOW

Comments

KaBob799 15 years, 2 months ago

derogatory comment

mazimadu 15 years, 2 months ago

Thank you

Kaz 15 years, 2 months ago

I'm sorry, but that made me lol so much.

I played a few of the levels. The gameplay is decent and the graphics are nice, it would be cool to see another background though that moves at different speed, like in mario. Forgot what its called =/ Can't say anything about the sound, it's nighttime.

Distortion 15 years, 2 months ago

Your avatar dances perfectly to this http://www.youtube.com/watch?v=Vr4FKUa3T_8&NR=1

I liked the attacking ball. Nice grafix. Tell people as stupid as me how to exit. I'm not that content having to find it out myself.

mazimadu 15 years, 2 months ago

enter brings the pause menu. There you can exit.

Mush 15 years, 2 months ago

@Kaz: parallax scrolling?

[deleted user] 15 years, 2 months ago

man

i beat the first boss (who was broken by the way, stand right up to him and just double-jump and attack and he can't do anything back).

the graphics are terrible, at the very least please don't use photoshop effects or whatever the hell they are for things like depth and shading and whatever. I swear that everything has bevel on it and bevel has no place anywhere.

it played ok but was really easy, sort of relaxing and the slingshot was pretty janky feeling. getting hurt was annoying and there were too many apples (except right before the last boss in a spot that you can easily get tricked) so that was bad.

the sound wasn't terrible it was about as bad as the rest of it.

my advice is to take it back graphically, don't use bevel, stick to simpler shapes and things. the engine behind it is pretty solid, just needs some polishing to make it smooth. pacing and making the info bit more interesting would be another thing to work on. I don't know if the first level was a tutorial or what but it was extremely easy, even though the obstacles you put in felt nice. I'd mix it up with some harder parts throughout.