It seems short blogs are getting popular.
EnjoyIn other news, I have finished most of kyle sprites. Now I can finally start making adding him to the engine I made back in May (this one, http://64digits.com/users/index.php?userid=mazimadu&page=21 )It seems short blogs are getting popular.
EnjoyIn other news, I have finished most of kyle sprites. Now I can finally start making adding him to the engine I made back in May (this one, http://64digits.com/users/index.php?userid=mazimadu&page=21 )
Lol, your comment so matches your avatar.
the way that he speakswhat he says so well :DAlso very nice animation, though I think the boob physics is a little much.It seems your animations are kicking ass too.
good animation, creepy character. also the whole chest motion thing is a little far IMO. especially since it doesn't match up with the block-shape head lol. nobody cares about the head but the chest MUST be real right?
^ yes. It must.
Haha. I find it funny that members of a predominantly male site find boobs creepy(maybe because they are zombie boobs).
Also, I have made the sprites 25% larger to add extra detail.It's not that we find them creepy. I don't know about everyone else, but I see it as a pathetic marketing strategy. Having to resort to sex to advertise your game (think Evony here), is desperate and shows lack of creativity. Squares isn't a bad concept. If people really like it, you shouldn't have to emphasize breast physics to popularize it more.
Before you say "I had no intention of using it as a marketing strategy," think again. If you really were confident with your game, you wouldn't need sex as a theme.Regardless, it's a great animation. But overemphasizing something like that ruins it. It's like emphasizing sex in a show with a great story. It's unnecessary, unless the sex has a specific purpose in the story. The best games and movies, in my opinion, need no sexual themes.I just had to post to agree with Kilin, the best bodies of work need no sex to be successful.
I am fully aware of the pun in my previous sentence.The flow of the animation is a little jerky. Try and make each individual attack pose transition smoothly into the next one.