I don't want to sound like a spoil sport since I just got back after a couple of years, but I need to get this off my chest. I was recently playing The Cleaner and Seiklus and got a flood of nostalgia playing these. It made me recall the years when sites like this, newgrounds and gamejolt would release cool games once in a while that would introdude, modify or polish game design ideas that were usually novel enough to tickle my fancy. This site is of course known for its community and its lax attitude and used to be a cool place to experiment with game ideas. This was most likely due to the ease of access of using Game Maker 7+and its compatibility with window vista. I looked at the games posted on this site and while I was expecting games that didn't meet the quality of more polished entries of years past a strange feeling crept up on me as I played them. It was not the collision detection, the controls nor the simplistic sprites that bothered me. It was the general lack of ambition.


Well, I feel like my game is pretty ambitious. At least for me, anyway. I've never made an open world RPG before…
Wow, I am genuinely shocked how many people share this sentiment. It looks like this is a feeling shared by most people who visited gaming communities during the pre-indie period. I feel we can get that spirit back, we just need a direction to work towards.
Well I'm looking forward to putting both Zephyr games on Steam greenlight sometime this spring or summer, so I hope you will all support me when that time comes.
I'm surprised no one has mentioned Depths. I think we were all quietly disappointed when DSG abandoned his pristine game for dubstep screamo metal or whatever he does now.I also definitely agree with Steven that Fire Point and certain other 64digits games are good enough to belong on Steam. Seriously Cesque, throw it up for $5 or something, I'd buy it.