(4x3 is the hardest setting I can actually complete =P) It's a game about OCD, made in the course of 2 hours. Basically you use the mouse to toggle the squares on and off in an attempt to toggle them all (Note, there's no winning screen yet, so don't be disappointed when doing a 9x9 for 6 hours and getting nothing when you're done)When you click an individual square, it reverses the illumination of all the squares that are in its row and column.When you click one of the outlined squares around the border of the puzzle, it will toggle all of the squares in the row that it's next to.Oh, and when you start the game, it'll give you a prompt for the puzzle square color, the amount of rows, and the amount of columns. I'll make this into a menu later.I can't think of a way to make this game more interesting, so I'd really appreciate it if you'd throw a couple of ideas out there ^_^Download link : Levels (new) Download link : Levels (new) : http://www.mediafire.com/?xd9ilnxzndgFreeplay (old) http://www.mediafire.com/?w01wyljbjjk
The difficulty of this game increases dramatically with grid size D:
http://www.programmingforfun.com/Programs/Flip.htm
I made a 4x4 of this with !!, nice 16bits makes an easy 2byte send. The idea is old, which is why I would never make a game about it. I have it show up in XFER though as a 3x3 twiceYou may want to include things like diagonals, leapfrogs and values that are more than simple boolsMy program is slightly different than the one shown in the link serprex - that one only flips the tokens adjacent to the one manually flipped, whereas mine flips all of the tokens in the row and column it's in. I also have those extra square outlines outside the puzzle to flip one row at a time. However, I do really like your idea of having non-boolean variables in the tokens. I could probably change it so that the squares cycle through colors and the goal is to get all the squares to be the same color or something.
Also, could you please explain what you meant by a leapfrog?OXXX
If I flip OXXOXI'm not quite sure how that applies to my game serpex, since my game doesn't flip adjacent squares, but rather all the squares in its column and row
How can you not beat your own puzzle game?
Oh, I just completed it btw.
That was on freeplay in which the levels were randomly generated. I can solve all the puzzles in the level version