Dynamic Fabric

Posted by necromian on July 26, 2008, 7:08 p.m.

Download Dynamic Fabric - http://www.mediafire.com/?qyk9wgde9dh

To mess around with the render, simply move around the mouse. Please post your frame rates here (shown on the top left). If I get enough feedback, I'll post the source file. ^_^

I'm planning to use the fabric in my current project - Grid defender 2

I'd also appreciate some feedback on that as well, since it's pretty much being completely ignored by the GMC.

Basically it's a geometry shooter with several modes (only 2 are in this build), 10 types of enemies, formations, and a customizable ship (Can't access the customization part yet either unfortunately, so I defaulted the custom weapon as the bomb)

Controls are WASD to move, aim the mouse to fire automatically, and right click to use a bomb (kills everything).

Download Grid defender 2- http://www.mediafire.com/?hyeclcjr1yy

Comments

OBELISK 16 years, 3 months ago

Awesome. What would be really great is something like that for a platform view.

Misconstruct 16 years, 3 months ago

Congrats. It made my display driver crash. :)

Bryan 16 years, 3 months ago

I recommand that you don't run Dynamic Fabric.

Good job on crashing my pc.

necromian 16 years, 3 months ago

It made your computer crash?!

I'm really sorry about that, I didn't think it was that CPU intensive (It runs at 50 FPS on my new computer). And apparently Obelisk was able to run it.

Could you mind giving me your graphics card specs and your OS?

Bryan 16 years, 3 months ago

Windows XP

1024mb ram

128mb onboard video card

I can run every GM game fine… :/

flashback 16 years, 3 months ago

You know, as soon as I saw this title, I instantly thought "Rorschach," and then you disappointed me.

Gamer3D 16 years, 3 months ago

The problem with fabric and water simulations is not complexity, it is volume. For good water or fabric simulation, you need thousands of verteces and hundreds of polygons.

Scott_AW 16 years, 3 months ago

Thats a genious concept.

SquareWheel 16 years, 3 months ago

I got a near constant 53 FPS. A neat concept, indeed.