line roller update.

Posted by noshenim on Nov. 9, 2006, 7:09 p.m.

hey two blogs on the front page XD. different dates tho.

I updated my line rider (*cough*) thingy.

I know know that it includes the gmphysics dll ^_^.

Controlls:

left click

space: create half-pipe filling entire level

mouse wheel:change tool (move (car) or delete (lines)

right click: use tool

enter: pause/unpause

r: restart (deletes lines as well… will fix in next demo)

updates:

almost everything is an update except:

car (design and sprites are same)

physics (except no parts of the car can go out of the view)

colours

credits:

spectrenectar for line collision thingy (line deletion would not be currently avaliable without ^_^)

I think that's it :) have hun ^_^.

*cough*

Comments

poultry 18 years, 2 months ago

ITS SMALL. WTF.

poultry 18 years, 2 months ago

The line detection sucks, btw :)

noshenim 18 years, 2 months ago

ctrl: zoom in/out to car.

yaeh, small, so?

it's just scaled.

I'm having trouble with zoom to.

noshenim 18 years, 2 months ago

find out how to make non-laggy line deletion that's any better >:O

DevonX 18 years, 2 months ago

alright, the only thing i say, is make it so the car doesnt go kaboom when i try to move it.

DevonX 18 years, 2 months ago

or, you could make it so you can press a key that puts the car back to normall where it started so you can test you track multiple times without differences every time.

shadowstrike32 18 years, 2 months ago

SMILEYS TIME LOL DIVIDED BY EXCLAMATION POINT EQUALS CATS.

mmkay.

you couldnt figure out line collision on your own? look up formulas man…

DFortun81 18 years, 2 months ago

I don't know if this would apply, but you could make the line(s) use a queue and when selected, they highlight.

foslock 18 years, 2 months ago

Very cool, but the car moved a little slowly. Everything else was awesome (also, make the car a little bigger).

DevonX 18 years, 2 months ago

press ctrl to zoom in/out on the car.