line roller update.

Posted by noshenim on Nov. 9, 2006, 7:09 p.m.

hey two blogs on the front page XD. different dates tho.

I updated my line rider (*cough*) thingy.

I know know that it includes the gmphysics dll ^_^.

Controlls:

left click

space: create half-pipe filling entire level

mouse wheel:change tool (move (car) or delete (lines)

right click: use tool

enter: pause/unpause

r: restart (deletes lines as well… will fix in next demo)

updates:

almost everything is an update except:

car (design and sprites are same)

physics (except no parts of the car can go out of the view)

colours

credits:

spectrenectar for line collision thingy (line deletion would not be currently avaliable without ^_^)

I think that's it :) have hun ^_^.

*cough*

Comments

noshenim 18 years ago

Quote:
you couldnt figure out line collision on your own? look up formulas man…
that would take about half an hour.

using spectrenectars only took like two minutes :)

noshenim 18 years ago

Quote:
I don't know if this would apply, but you could make the line(s) use a queue and when selected, they highlight.
?

I have a bad system that highlights lines when up for deletion ('cause it doesn't check the tool)

DFortun81 18 years ago

I was still in the process of Downloading it when I wrote that previous comment.

I meant that you should make a menu that draws a list of all of the lines, and when an offset in the menu is selected it highlights the line that matches the list offset.

(I should make an example… :o)

DevonX 18 years ago

PLZ!!! MAKE IT SO IT DOESNt GO KABOOM WHEN I TRY TO MOVE IT!!!

smaksak 18 years ago

very neat, keep up the awesome work =)

noshenim 18 years ago

Quote:
PLZ!!! MAKE IT SO IT DOESNt GO KABOOM WHEN I TRY TO MOVE IT!!
I'm working on that.

maybe with max speed :)

Alert Games 18 years ago

wasn't there a gm6 somewhere? or no?

punimer_gm 17 years, 11 months ago

how do u play?