hey two blogs on the front page XD. different dates tho.
I updated my line rider (*cough*) thingy.I know know that it includes the gmphysics dll ^_^.Controlls:left clickspace: create half-pipe filling entire levelmouse wheel:change tool (move (car) or delete (lines)right click: use toolenter: pause/unpauser: restart (deletes lines as well… will fix in next demo)updates:almost everything is an update except:car (design and sprites are same)physics (except no parts of the car can go out of the view)colourscredits:spectrenectar for line collision thingy (line deletion would not be currently avaliable without ^_^)I think that's it :) have hun ^_^.*cough*
ITS SMALL. WTF.
The line detection sucks, btw :)
ctrl: zoom in/out to car.
yaeh, small, so?it's just scaled.I'm having trouble with zoom to.find out how to make non-laggy line deletion that's any better >:O
alright, the only thing i say, is make it so the car doesnt go kaboom when i try to move it.
or, you could make it so you can press a key that puts the car back to normall where it started so you can test you track multiple times without differences every time.
SMILEYS TIME LOL DIVIDED BY EXCLAMATION POINT EQUALS CATS.
mmkay.you couldnt figure out line collision on your own? look up formulas man…I don't know if this would apply, but you could make the line(s) use a queue and when selected, they highlight.
Very cool, but the car moved a little slowly. Everything else was awesome (also, make the car a little bigger).
press ctrl to zoom in/out on the car.