line roller update.

Posted by noshenim on Nov. 9, 2006, 7:09 p.m.

hey two blogs on the front page XD. different dates tho.

I updated my line rider (*cough*) thingy.

I know know that it includes the gmphysics dll ^_^.

Controlls:

left click

space: create half-pipe filling entire level

mouse wheel:change tool (move (car) or delete (lines)

right click: use tool

enter: pause/unpause

r: restart (deletes lines as well… will fix in next demo)

updates:

almost everything is an update except:

car (design and sprites are same)

physics (except no parts of the car can go out of the view)

colours

credits:

spectrenectar for line collision thingy (line deletion would not be currently avaliable without ^_^)

I think that's it :) have hun ^_^.

*cough*

Comments

poultry 18 years ago

ITS SMALL. WTF.

poultry 18 years ago

The line detection sucks, btw :)

noshenim 18 years ago

ctrl: zoom in/out to car.

yaeh, small, so?

it's just scaled.

I'm having trouble with zoom to.

noshenim 18 years ago

find out how to make non-laggy line deletion that's any better >:O

DevonX 18 years ago

alright, the only thing i say, is make it so the car doesnt go kaboom when i try to move it.

DevonX 18 years ago

or, you could make it so you can press a key that puts the car back to normall where it started so you can test you track multiple times without differences every time.

shadowstrike32 18 years ago

SMILEYS TIME LOL DIVIDED BY EXCLAMATION POINT EQUALS CATS.

mmkay.

you couldnt figure out line collision on your own? look up formulas man…

DFortun81 18 years ago

I don't know if this would apply, but you could make the line(s) use a queue and when selected, they highlight.

foslock 18 years ago

Very cool, but the car moved a little slowly. Everything else was awesome (also, make the car a little bigger).

DevonX 18 years ago

press ctrl to zoom in/out on the car.