[DoC] Rolling Demo

Posted by omicron1 on Dec. 4, 2006, 11:03 p.m.

1. Dawn of Civilization Rolling Demo: See the sights!

Ok, here's the 64dsystem link:

Download Rolling Demo

Release notes: The Dawn of Civilization engine uses a "small size, fast load time" system - with one drawback: the FIRST load time is extremely long. During the first load time, the game converts a small image into a full set of LOD-based map files and textures. Needless to say, this takes a while. Please be patient - it's the only alternative to having you download a 75-mb file.

The Rolling Demo requires ~ 70 mb of hard drive space. It has been somewhat optimized, but some users may still experience slowdowns during the demo. For those who experience this: The final game will allow you to turn off "embellishments" such as the reeds and small rocks in the rolling demo. Thus, the demo quality is in no way indicative of final performance.

OPoll 1: Of the following, which one is wrong?

Erin

Eric

Next blog, I will reveal the significance of this OPoll. Just answer it.

Comments

Kenon 18 years ago

Is it just me, or do you make incredibly good but large games?

I'll download this tommorrow. Too tired today.

omicron1 18 years ago

The download is only 2.5 megabytes.

It creates 63.8 megabytes of files when it first runs, which it uses to load the level almost instantly afterwards.

Kenon 18 years ago

Oh. Well… didn't notice that. Blame my tiredness for that.

omicron1 18 years ago

Oh, come on. A total of one person responds to my blog? Seriously…

kevboh 18 years ago

Use the file system here, savefile didn't really work.

omicron1 18 years ago

Ok, here's the 64dsystem link:

64digits

omicron1 18 years ago

Edit: It has come to my attention that the rolling demo as released includes a critical bug. I shall be reuploading as soon as it is fixed.

omicron1 18 years ago

…and Done.

takua108 18 years ago

I'll check it out when I get home and post later…

Amarin 18 years ago

What's the framerate supposed to be? I've been getting 21. Impressive, but it'd do better with smoother motions (as in 60 fps).