GM's best graphics... ever.

Posted by omicron1 on Feb. 23, 2007, 1:46 p.m.

Blog Disclaimer: Comments with foul language will be towed.

What follows is an image, taken from a premade map in Dawn of Civilization, that I call "Rhodes."

The image includes:

* Lens flare

* Reflective water

* Detailmapped terrain

* ~6800+ Hellenic buildings

* 200 modeled trees

* 700 bushes

* ~200 water reeds

* ~5 War Galleys

* 1 Colossal Stone Statue

I am leaving for Point Loma's Science Honor weekend today; thus, I will not be able to respond to any questions/comments/whatever.

I am working on a pseudo-sequel to A Particular Thing, which I hope to sell. (!)

It includes (beyond the original)

* 3x the enemies, up to 300k points.

* 2 new weapon effects

* New "combo-bonus" mechanic - you kill ten of certain enemies and get a stat bonus

* Three multiplayer modes - coop, versus, and Bossmaster.

* (Online?) highscore system

* A menu and attract mode

* Improved graphics in certain areas.

Comments

OL 17 years, 10 months ago

It's not bad. But best GM graphics? Nope sorry.

Graydon 17 years, 10 months ago

I've seen a game with better graphics but I cant remember the name.

Firebee 17 years, 10 months ago

That can't be GM. I believe it is, but that's just plain amazing. I wish you luck selling it.

sirxemic 17 years, 10 months ago

Pff… Of course… 3D games become much nicer when you use XTreme3D…

That's why the FPS would probably be not that slow.

omicron1 17 years, 10 months ago

->OL, Graydon: Do tell.

sirxemic 17 years, 10 months ago

OK it isn't the same kind of graphics, but this game also has quite some professional graphics (also thanks to Xtreme3D):

http://forums.gamemaker.nl/index.php?showtopic=134370

sirxemic 17 years, 10 months ago

PS: When can we expect a demo to criticize the gameplay?

FredFredrickson 17 years, 10 months ago

Looks very good, but I can't say that they are the best GM graphics I've ever seen.

omicron1 17 years, 10 months ago

Hmm…

different graphical style.

* Fancy glowing fire effects - both games.

* Rendered, animated human models - both games. (1 high-detail in TUC2; up to 100 lower-detail in DoC)

* Environment: textured boxes and flat backgrounds (TUC2), terrain and skybox (DoC)

* Environment extras: Light switches and floating enemies (TUC2), buildings; trees; rocks; waterfalls; fires; roads; bushes; refracting water (DoC)

* Camera: Fixed side-on cam (TUC2); fully-movable camera (DoC)

* Polygon counts: Unknown (guessing 10k) (TUC2); >100k (DoC)

omicron1 17 years, 10 months ago

->OL part 2: I have currently completed 1/4 of the buildings/units in the game. When that is done, I will have to add the remaining 3 Eras and a rudimentary AI to the game before I release a demo.