GM's best graphics... ever.

Posted by omicron1 on Feb. 23, 2007, 1:46 p.m.

Blog Disclaimer: Comments with foul language will be towed.

What follows is an image, taken from a premade map in Dawn of Civilization, that I call "Rhodes."

The image includes:

* Lens flare

* Reflective water

* Detailmapped terrain

* ~6800+ Hellenic buildings

* 200 modeled trees

* 700 bushes

* ~200 water reeds

* ~5 War Galleys

* 1 Colossal Stone Statue

I am leaving for Point Loma's Science Honor weekend today; thus, I will not be able to respond to any questions/comments/whatever.

I am working on a pseudo-sequel to A Particular Thing, which I hope to sell. (!)

It includes (beyond the original)

* 3x the enemies, up to 300k points.

* 2 new weapon effects

* New "combo-bonus" mechanic - you kill ten of certain enemies and get a stat bonus

* Three multiplayer modes - coop, versus, and Bossmaster.

* (Online?) highscore system

* A menu and attract mode

* Improved graphics in certain areas.

Comments

OL 18 years, 1 month ago

It's not bad. But best GM graphics? Nope sorry.

Graydon 18 years, 1 month ago

I've seen a game with better graphics but I cant remember the name.

Firebee 18 years, 1 month ago

That can't be GM. I believe it is, but that's just plain amazing. I wish you luck selling it.

sirxemic 18 years, 1 month ago

Pff… Of course… 3D games become much nicer when you use XTreme3D…

That's why the FPS would probably be not that slow.

omicron1 18 years, 1 month ago

->OL, Graydon: Do tell.

sirxemic 18 years, 1 month ago

OK it isn't the same kind of graphics, but this game also has quite some professional graphics (also thanks to Xtreme3D):

http://forums.gamemaker.nl/index.php?showtopic=134370

sirxemic 18 years, 1 month ago

PS: When can we expect a demo to criticize the gameplay?

FredFredrickson 18 years, 1 month ago

Looks very good, but I can't say that they are the best GM graphics I've ever seen.

omicron1 18 years, 1 month ago

Hmm…

different graphical style.

* Fancy glowing fire effects - both games.

* Rendered, animated human models - both games. (1 high-detail in TUC2; up to 100 lower-detail in DoC)

* Environment: textured boxes and flat backgrounds (TUC2), terrain and skybox (DoC)

* Environment extras: Light switches and floating enemies (TUC2), buildings; trees; rocks; waterfalls; fires; roads; bushes; refracting water (DoC)

* Camera: Fixed side-on cam (TUC2); fully-movable camera (DoC)

* Polygon counts: Unknown (guessing 10k) (TUC2); >100k (DoC)

omicron1 18 years, 1 month ago

->OL part 2: I have currently completed 1/4 of the buildings/units in the game. When that is done, I will have to add the remaining 3 Eras and a rudimentary AI to the game before I release a demo.