Blog Disclaimer: Comments with foul language will be towed.
What follows is an image, taken from a premade map in Dawn of Civilization, that I call "Rhodes."The image includes:* Lens flare* Reflective water* Detailmapped terrain* ~6800+ Hellenic buildings* 200 modeled trees* 700 bushes* ~200 water reeds* ~5 War Galleys* 1 Colossal Stone StatueI am leaving for Point Loma's Science Honor weekend today; thus, I will not be able to respond to any questions/comments/whatever. I am working on a pseudo-sequel to A Particular Thing, which I hope to sell. (!)It includes (beyond the original)* 3x the enemies, up to 300k points.* 2 new weapon effects* New "combo-bonus" mechanic - you kill ten of certain enemies and get a stat bonus* Three multiplayer modes - coop, versus, and Bossmaster.* (Online?) highscore system* A menu and attract mode* Improved graphics in certain areas.
If only I was that dedicated.
Patientce. You will find out soon enough.
That is pretty freakin' sweet.
@Kenon: Indeeb.
Omicron, how well DOES it run?I quote myself:
"…with this ridiculous (as in, you will never see this many buildings in one place) building count… ~5 frames per second.With normal building counts, 40 fps (high detail) up to 70 fps (low detail)"wait, did you just say nearly seven thousand buildings? please kill me now because I'm sure my computer wont be able to handle it. kthxbai
Yeah, i think TUC 2 has better graphics, simply because this is rationally insane. Your game has good graphics, but the models are less-than, like the humans (they, well, look like they were roughly hewn from wood by a carpenter who had only the very basic idea of what a human looked like, and was none to skilled with a chisel)
Well, if I tried to make an RTS with TUC2's model quality, even with Xtreme3d, ANY computer would choke and die. I have to balance quality and quantity in order to make a working game. My eventual goal with unit detail is to make them as detailed as Age of Empires 3's units; however, that will require a complete bone animation system.
Just how many polygons can X3D handle at 70 FPS?
40,000+