GM's best graphics... ever.

Posted by omicron1 on Feb. 23, 2007, 1:46 p.m.

Blog Disclaimer: Comments with foul language will be towed.

What follows is an image, taken from a premade map in Dawn of Civilization, that I call "Rhodes."

The image includes:

* Lens flare

* Reflective water

* Detailmapped terrain

* ~6800+ Hellenic buildings

* 200 modeled trees

* 700 bushes

* ~200 water reeds

* ~5 War Galleys

* 1 Colossal Stone Statue

I am leaving for Point Loma's Science Honor weekend today; thus, I will not be able to respond to any questions/comments/whatever.

I am working on a pseudo-sequel to A Particular Thing, which I hope to sell. (!)

It includes (beyond the original)

* 3x the enemies, up to 300k points.

* 2 new weapon effects

* New "combo-bonus" mechanic - you kill ten of certain enemies and get a stat bonus

* Three multiplayer modes - coop, versus, and Bossmaster.

* (Online?) highscore system

* A menu and attract mode

* Improved graphics in certain areas.

Comments

Kenon 18 years, 1 month ago

If only I was that dedicated.

OL 18 years, 1 month ago

Patientce. You will find out soon enough.

Scott_AW 18 years, 1 month ago

That is pretty freakin' sweet.

Amarin 18 years, 1 month ago

@Kenon: Indeeb.

Omicron, how well DOES it run?

omicron1 18 years, 1 month ago

I quote myself:

"…with this ridiculous (as in, you will never see this many buildings in one place) building count… ~5 frames per second.

With normal building counts, 40 fps (high detail) up to 70 fps (low detail)"

abacus 18 years, 1 month ago

wait, did you just say nearly seven thousand buildings? please kill me now because I'm sure my computer wont be able to handle it. kthxbai

abacus 18 years, 1 month ago

Yeah, i think TUC 2 has better graphics, simply because this is rationally insane. Your game has good graphics, but the models are less-than, like the humans (they, well, look like they were roughly hewn from wood by a carpenter who had only the very basic idea of what a human looked like, and was none to skilled with a chisel)

omicron1 18 years, 1 month ago

Well, if I tried to make an RTS with TUC2's model quality, even with Xtreme3d, ANY computer would choke and die. I have to balance quality and quantity in order to make a working game. My eventual goal with unit detail is to make them as detailed as Age of Empires 3's units; however, that will require a complete bone animation system.

Amarin 18 years, 1 month ago

Just how many polygons can X3D handle at 70 FPS?

omicron1 18 years, 1 month ago

40,000+