Blog Disclaimer: Comments with foul language will be towed.
What follows is an image, taken from a premade map in Dawn of Civilization, that I call "Rhodes."The image includes:* Lens flare* Reflective water* Detailmapped terrain* ~6800+ Hellenic buildings* 200 modeled trees* 700 bushes* ~200 water reeds* ~5 War Galleys* 1 Colossal Stone StatueI am leaving for Point Loma's Science Honor weekend today; thus, I will not be able to respond to any questions/comments/whatever. I am working on a pseudo-sequel to A Particular Thing, which I hope to sell. (!)It includes (beyond the original)* 3x the enemies, up to 300k points.* 2 new weapon effects* New "combo-bonus" mechanic - you kill ten of certain enemies and get a stat bonus* Three multiplayer modes - coop, versus, and Bossmaster.* (Online?) highscore system* A menu and attract mode* Improved graphics in certain areas.
Nice. :)
More than enough for me.And sorry, I missed that response to Serprex.
5 fps….interesting…nice graphics anyway.
To put this in perspective, here's a 40+fps high-detail image of the game, showcasing the lighting effects, fire, and reeds.
Ew. Not an entirely pleasant interface you've got there, omicron.
->DM: Of course it's missing some graphical updates (for instance, I intend to superimpose the side interface over the screen itself and eliminate the black areas), but other than that, what's wrong with it?
->abacus: graphical quality is determined not only by the quality of individual models, but also by the overall quality of a scene. A comparatively low-detail city can look better than an extremely high-detail house.Using X3D… Totally unfair [:D].
Looking good m8! Nice graphics. [:)]And the fun thing is, *my* modeler exports to .obj! (and, when animating is updated, .md2)
How exactly do you export to .obj? And .md2 would be nice. Aren't those the ones used in Quake 2, with movement animations already done for you?
And I really need to learn X3D. <_<You've outdone everyone AGAIN in the graphics department. Let's hope it plays well too.