Chinese! Devlog#04

Posted by omicron1 on May 30, 2007, 12:12 p.m.

The DoC project is definitely my largest project so far, with 7,444 files (internal and external) created over a period of six months. These files come to a total size of 938 mb - a huge size for a GM project.

So, progress continues apace. I've recently created another building wallset (making 3 total so far - mud walls, wood walls, and "paper" walls) and some new architecture, as well as implementing several new buildings. Thus, for what it's worth, I present to you: The Eastern architectural style!

(Large for eye-catching-ness)

Buildings in picture:

* 3rd era Eastern Temple (brick-walled building

* 3rd era Eastern houses (1-story houses)

* Stone Roads

* Gardens

* 4th era Eastern houses (2-story houses)

* The Eastern wonder, the Pagoda.

If you look closely, you can see the framerate in the upper-right corner - 30/30 frames per second.

Life:

My father's gone (to Hawaii), school's ramping down, and work is ramping up. College in a few months; Titan Quest is lots of mindless fun; nothing else to report.

Comments

NoodleNog 17 years, 6 months ago

Wow. That filesize surpasses most commercial games!

You will probably need to provide some sort of 'lite' version for those with slow internet connections.

omicron1 17 years, 6 months ago

That's the project itself, not the download size.

NoodleNog 17 years, 6 months ago

Ohh I see. You've been very busy.

blue213 17 years, 6 months ago

Very, very busy. How fast does it run with that amount of stuff?

Also, nice work on the Chinese stuff. I'm Chinese myself.

Cesque 17 years, 6 months ago

Love the pagoda. Too bad this game crashes for me after a short time :'(

omicron1 17 years, 6 months ago

And you think it's nice? I must have done something right, then.

As the screenshot shows, the game is running (in that image) at 30 frames per second (max of 30)

omicron1 17 years, 6 months ago

->Cesque: I think I caught that crash bug (not in any released version, though), so the full version shouldn't stall like that.

Kairos 17 years, 6 months ago

I'm Chinese as well. Everything looks okay for your game, but I don't really like the house textures, the wall and roof just don't cut it. A more woody texture would be better, and I'm not sure what you can do to the roofs, but they don't look right. Pagoda is nice.

omicron1 17 years, 6 months ago

Hmm…

Ok, maybe you could tell me what you dislike about the appearance on a piece-by-piece level. Here's an image showing the different wall and roof textures (randomly placed)

Could you please tell me exactly which ones you think look bad?

Kairos 17 years, 6 months ago

Ok, for the rooftops, I think they should have a ripple look to them, there's a blue texture I see at the bottom that has a ripple towards one side only - rooftops are wavy.

For the white square texture, get rid of the diagonal lines (in your first screens) and use the textures in your comment screenshot, where they cross through the window and outline the white. Color them dark red instead of that yellowish color.

The wood looks too monotone, if you could use more of a gray color it would be nice, along with something else rather than straight lines. Random smaller straight lines or something. I don't know much about Chinese architecture but I do know they resemble what I said.