The DoC project is definitely my largest project so far, with 7,444 files (internal and external) created over a period of six months. These files come to a total size of 938 mb - a huge size for a GM project.
So, progress continues apace. I've recently created another building wallset (making 3 total so far - mud walls, wood walls, and "paper" walls) and some new architecture, as well as implementing several new buildings. Thus, for what it's worth, I present to you: The Eastern architectural style! (Large for eye-catching-ness)Buildings in picture:* 3rd era Eastern Temple (brick-walled building* 3rd era Eastern houses (1-story houses)* Stone Roads* Gardens* 4th era Eastern houses (2-story houses)* The Eastern wonder, the Pagoda.If you look closely, you can see the framerate in the upper-right corner - 30/30 frames per second.Life:My father's gone (to Hawaii), school's ramping down, and work is ramping up. College in a few months; Titan Quest is lots of mindless fun; nothing else to report.
The "wavy" is a matter of polygons … and I don't have many to spare. I don't know how much I can do here.
The white texture has already been modified.I've obtained a "richer" wood texture; it simply wasn't implemented at the time.Thanks for the suggestions.You like to make people look bad, don't you? [:P]
Hmm? Who?
Gah, no matter. I'll just print out the documentation when I get rid of all the useless skipped lines. 28 pages, shrunk to 22 so far. XD
How long did it take you to learn X3D?->NN, puri: I try. :>
->Puri: I sort of dove in with the terrain example; started by stealing code from the other examples, and added functions as needed until I got here. By now, I know how to use it quite well.This looks nice… Cant download or anything :(
I think the GUI needs work.
Ok… what needs work about the GUI, OL?
I think the GUI looks a bit dated - A mean, C&C Red Alert 1 has a nicer-looking interface. Furthermore, it needs to be clearer. Half the time I didn't know what button I was pressing. A little pop-up box would solve that, I think.