Just because

Posted by omicron1 on July 29, 2007, 9:12 p.m.

(Because I can, that is)

The rendering process of aNET is completely separate from the gameplay; thus, it is only a matter of a day's work to add an entire extra dimension to the graphics.

Thus: aNET in 3d.

In a similar fashion, it would be quite simple to replace all the ASCII tiles with "proper," colored graphical tiles. I'll probably leave that one to the modders, however.

Anyway, onwards.

There's still a nasty bug involving room saving on game exit (it doesn't) and one involving traveling past the dungeon region (you can).

EDIT: Fixed both bugs.

In addition, the LOS engine isn't quite working the way I want it to. Not sure what I'll do about that.

I've continued to implement the Supply Caravan - it's a Stable-only unit right now (although eventually a universal unit; that is, not tied to any particular building)

I have also been working on adding the unit special commands - that is, things like the cavalry's Charge command (adds heavy trample damage bonus) and the spearman's Stand Ground command (no attack ability; but can decimate a charging group of cavalry). I've got a LOT to test.

Comments

Grand-High Gamer 17 years, 4 months ago

http://www.molotov.nu/?page=graphics

If it's 3D it'll need graphics, not saying it can be old-school though.

omicron1 17 years, 4 months ago

That's just a graphical wrapper. It still renders things in 2d just as well as in 3d.

ludamad 17 years, 4 months ago

looks a bit odd having letters in a 3d game..

Grand-High Gamer 17 years, 4 months ago

Exactly. That's why I linked to the nice freeware Dungeon-Crawler tilesets.

omicron1 17 years, 4 months ago

I'll leave such things up to the modders, thanks.

stampede 17 years, 4 months ago

You actually did what I said! It looks JUST like Oblivion!! <3

Scott_AW 17 years, 4 months ago

Now that is pretty awesome.