(Because I can, that is)
The rendering process of aNET is completely separate from the gameplay; thus, it is only a matter of a day's work to add an entire extra dimension to the graphics.Thus: aNET in 3d.In a similar fashion, it would be quite simple to replace all the ASCII tiles with "proper," colored graphical tiles. I'll probably leave that one to the modders, however.Anyway, onwards.There's still a nasty bug involving room saving on game exit (it doesn't) and one involving traveling past the dungeon region (you can). EDIT: Fixed both bugs.In addition, the LOS engine isn't quite working the way I want it to. Not sure what I'll do about that.I've continued to implement the Supply Caravan - it's a Stable-only unit right now (although eventually a universal unit; that is, not tied to any particular building)I have also been working on adding the unit special commands - that is, things like the cavalry's Charge command (adds heavy trample damage bonus) and the spearman's Stand Ground command (no attack ability; but can decimate a charging group of cavalry). I've got a LOT to test.
http://www.molotov.nu/?page=graphics
If it's 3D it'll need graphics, not saying it can be old-school though.That's just a graphical wrapper. It still renders things in 2d just as well as in 3d.
looks a bit odd having letters in a 3d game..
Exactly. That's why I linked to the nice freeware Dungeon-Crawler tilesets.
I'll leave such things up to the modders, thanks.
You actually did what I said! It looks JUST like Oblivion!! <3
Now that is pretty awesome.