(Because I can, that is)
The rendering process of aNET is completely separate from the gameplay; thus, it is only a matter of a day's work to add an entire extra dimension to the graphics.
Thus: aNET in 3d.

In a similar fashion, it would be quite simple to replace all the ASCII tiles with "proper," colored graphical tiles. I'll probably leave that one to the modders, however.
Anyway, onwards.
There's still a nasty bug involving room saving on game exit (it doesn't) and one involving traveling past the dungeon region (you can).
EDIT: Fixed both bugs.In addition, the LOS engine isn't quite working the way I want it to. Not sure what I'll do about that.
I've continued to implement the Supply Caravan - it's a Stable-only unit right now (although eventually a universal unit; that is, not tied to any particular building)
I have also been working on adding the unit special commands - that is, things like the cavalry's Charge command (adds heavy trample damage bonus) and the spearman's Stand Ground command (no attack ability; but can decimate a charging group of cavalry). I've got a LOT to test.
http://www.molotov.nu/?page=graphics
If it's 3D it'll need graphics, not saying it can be old-school though.That's just a graphical wrapper. It still renders things in 2d just as well as in 3d.
looks a bit odd having letters in a 3d game..
Exactly. That's why I linked to the nice freeware Dungeon-Crawler tilesets.
I'll leave such things up to the modders, thanks.
You actually did what I said! It looks JUST like Oblivion!! <3
Now that is pretty awesome.