Version 0.11 is out. All noted bugs have been fixed; 22 new armor objects have been added; the firing and eating mechanics have been implemented; and there is now a tutorial.
Complete changelist:1. Added 22 new items, including new breastplates, shoes, and shields.2. Added eating/drinking mechanic. Fountains can quench your thirst, and meat from monster corpses can satisfy your hunger.3. Implemented the Firing mechanics. You can now Ready things in your quiver with R; and Fire things (when you have a bow of some sort equipped) with F.4. Fixed stacked items on stationary objects bug5. Adjusted # of dropped arrows6. Greatly increased maximum weight values7. Made throwing/firing range dependent on strength8. Fixed bug where you could wear/wield/ready an item at the same time.9. Adjusted fog of war to make it work better. (See around corners etc.)10. Fixed dropping items/weight reduction bug.11. Lumberjack/Miner professions now give correct starting equipment.12. Thrown/Fired items now do correct damage.13. Thrown items now correctly show up in 3d camera mode.14. Added a 10-part tutorial for your first playthrough.15. Added fountains in the dungeons.16. Character file now correctly removed on permadeath.DoC news:* Fixed interface to allow charging/couching/retreating. **Charging is a cavalry maneuver which does extra crush damage to enemies while making the charging units vulnerable to couched spearmen.**Couching is a spearman maneuver wherein the units place their pikes against the ground and let charging cavalry units run into them.**Retreating is just what it sounds like.Anyway, battles are turning out to be more fun than I had thought they might be. Lots to do still, though.* Added Caldera RMS. This map is formed as a ring of mountains and hills surrounding a deep caldera lake. Players will be building and fighting around the lake, which serves as a navigational barrier of sorts.* Played/bugfixed for an hour straight. Things are looking better - there were only about ten bugs in total.I still have quite a bit to do on the optimization front, though. By the way, the AI builds nice-looking, functional towns through the second era now.
Edit: And here's an ultra-high-detail picture of the Caldera map.
Noes bmp >_>
kewl [;)]
Volca-noes!
ps: If your retarded, a caldera is a huge caldron shaped Volcano, like the Yellowstone park for example.Very cool.