Well, I think it's about time for an official announcement: Gamer3d and I are working on an RTS project for the Competition Contest at YYG.
Its (working) title is Ant.Three ant species (leafcutters, army ants, and fire ants) battle to the death in a variety of different maps.Ant uses ultimate3d for graphical output.Features (current and planned):* Five units per side, including Queens, Workers, and Soldiers.* Pick-up-and-play gameplay - games should take no longer than 15 minutes to finish, and should be quite accessible.* Three very unique sides. For instance, the Army Ant has powerful Soldiers, but cannot create its own worker units - it must raid other nests to acquire them.* Three underground levels for 3-dimensional nest-building.* Full camera and unit control using the mouse. (left-click select/bandbox; right-click move/rotate camera; scroll wheel zoom/switch Z-layer)* Deformable terrain* The latest and greatest graphical effects, including bloom, time-of-day lighting, and accurate shadows.* Random-map and map editor certainties, with multiplayer a planned probability.
Postnotes:
1. Mushrooms have since been dehighlighted; the dip on the right side of the interface corrected; and the size of the team edging on the ants will be modified.I see no bloom.
Then you aren't looking very hard. Try looking at the edges of various bright rocks, trees, mushrooms, etc.
As a side note, I'm trying to keep the bloom somewhat under control…Looks to me like you're just upping the contrast using a sort of blend mode map. Maybe try showing your screenshot in PNG format so we can see it better?
Now loading 10x slower courtesy of picky patrons. This screenshot was not edited externally.
Bloom lighting can go suck a fart.
Looks pretty apart from that.Buttons have too-soft edges though.Is this rendered with GM or U3D/X3D, w/e?
u3d. As said twice.
Bloom sucks. Ignore Obelisk, I think it looks awesome.
For some reason I never like the huds of your games …
But the 3D is nice =)