Well, I think it's about time for an official announcement: Gamer3d and I are working on an RTS project for the Competition Contest at YYG.
Its (working) title is Ant.Three ant species (leafcutters, army ants, and fire ants) battle to the death in a variety of different maps.Ant uses ultimate3d for graphical output.Features (current and planned):* Five units per side, including Queens, Workers, and Soldiers.* Pick-up-and-play gameplay - games should take no longer than 15 minutes to finish, and should be quite accessible.* Three very unique sides. For instance, the Army Ant has powerful Soldiers, but cannot create its own worker units - it must raid other nests to acquire them.* Three underground levels for 3-dimensional nest-building.* Full camera and unit control using the mouse. (left-click select/bandbox; right-click move/rotate camera; scroll wheel zoom/switch Z-layer)* Deformable terrain* The latest and greatest graphical effects, including bloom, time-of-day lighting, and accurate shadows.* Random-map and map editor certainties, with multiplayer a planned probability.
http://en.wikipedia.org/wiki/Bloom_(shader_effect)
It's not strong enough.
For it to be bloom, there needs to be some form of blur. If you are blurring already, I think it needs to be a bit stronger.