Bloomin' Ants!

Posted by omicron1 on Aug. 4, 2008, 5:04 p.m.

Well, I think it's about time for an official announcement: Gamer3d and I are working on an RTS project for the Competition Contest at YYG.

Its (working) title is Ant.

Three ant species (leafcutters, army ants, and fire ants) battle to the death in a variety of different maps.

Ant uses ultimate3d for graphical output.

Features (current and planned):

* Five units per side, including Queens, Workers, and Soldiers.

* Pick-up-and-play gameplay - games should take no longer than 15 minutes to finish, and should be quite accessible.

* Three very unique sides. For instance, the Army Ant has powerful Soldiers, but cannot create its own worker units - it must raid other nests to acquire them.

* Three underground levels for 3-dimensional nest-building.

* Full camera and unit control using the mouse. (left-click select/bandbox; right-click move/rotate camera; scroll wheel zoom/switch Z-layer)

* Deformable terrain

* The latest and greatest graphical effects, including bloom, time-of-day lighting, and accurate shadows.

* Random-map and map editor certainties, with multiplayer a planned probability.

Comments

OBELISK 16 years, 4 months ago
Bryan 16 years, 4 months ago

It's not strong enough.

OL 16 years, 4 months ago

For it to be bloom, there needs to be some form of blur. If you are blurring already, I think it needs to be a bit stronger.