Bloomin' Ants!

Posted by omicron1 on Aug. 4, 2008, 5:04 p.m.

Well, I think it's about time for an official announcement: Gamer3d and I are working on an RTS project for the Competition Contest at YYG.

Its (working) title is Ant.

Three ant species (leafcutters, army ants, and fire ants) battle to the death in a variety of different maps.

Ant uses ultimate3d for graphical output.

Features (current and planned):

* Five units per side, including Queens, Workers, and Soldiers.

* Pick-up-and-play gameplay - games should take no longer than 15 minutes to finish, and should be quite accessible.

* Three very unique sides. For instance, the Army Ant has powerful Soldiers, but cannot create its own worker units - it must raid other nests to acquire them.

* Three underground levels for 3-dimensional nest-building.

* Full camera and unit control using the mouse. (left-click select/bandbox; right-click move/rotate camera; scroll wheel zoom/switch Z-layer)

* Deformable terrain

* The latest and greatest graphical effects, including bloom, time-of-day lighting, and accurate shadows.

* Random-map and map editor certainties, with multiplayer a planned probability.

Comments

omicron1 16 years, 4 months ago

Postnotes:

1. Mushrooms have since been dehighlighted; the dip on the right side of the interface corrected; and the size of the team edging on the ants will be modified.

OBELISK 16 years, 4 months ago

I see no bloom.

omicron1 16 years, 4 months ago

Then you aren't looking very hard. Try looking at the edges of various bright rocks, trees, mushrooms, etc.

As a side note, I'm trying to keep the bloom somewhat under control…

OBELISK 16 years, 4 months ago

Looks to me like you're just upping the contrast using a sort of blend mode map. Maybe try showing your screenshot in PNG format so we can see it better?

omicron1 16 years, 4 months ago

Now loading 10x slower courtesy of picky patrons. This screenshot was not edited externally.

biggoron 16 years, 4 months ago

Bloom lighting can go suck a fart.

Looks pretty apart from that.

Buttons have too-soft edges though.

Bryan 16 years, 4 months ago

Is this rendered with GM or U3D/X3D, w/e?

omicron1 16 years, 4 months ago

u3d. As said twice.

Misconstruct 16 years, 4 months ago

Bloom sucks. Ignore Obelisk, I think it looks awesome.

sirxemic 16 years, 4 months ago

For some reason I never like the huds of your games …

But the 3D is nice =)