noticability? Why and how?

Posted by paul23 on Sept. 9, 2007, 5:26 p.m.

We all want it, only a few get it.. to be noticed when we release something, to get actually some feedback, to recieve some recognition, some respect for creating something nice!

wether it be in blogs, in questions at the gmc or games posted anywhere, it really feels nice to get appreciated.

However some aren't, why? People say: you will be noticed if you make some quality game, and post quality posts. Well I would rather say: you won't be noticed if you make quality games and posts.

This may look like a rant.. Maybe it is - I don't know, but I really posted this get some feedback (like always, but never really recieved ;) ).

Just take my perftest for example, as far as I know I never really post in "leetspeak" and I try to speak in full sentences in correct english. (though I may fail at the structure since I'm Dutch from origin). - And my program is only rated 2 10's and 1 9.. Yet it's completely ignored - only downloaded 50 times in a whole year! How does this come, don't people want this kind of stuff (I guessed that was the case?)?

Or take my just released game "morewar" for example (didn't bother to post it here yet): the gmc topic got only 1 reply in 2 days! - and it was actually played 10 times.. Why, was my topic written the wrong way?

-create an original game than dtod - done

-use game description - done

-add some screenshots - done

-add a known bugs list - done

-add a mirror download link - done

Was my game really that bad? Or are those genres soo overcrowded and not liked (top down shooters)? I really don't understand this.. Or am I just a noobish person who posts noobish stuff?

Also my blogs, some people get like 64 replies the first second they post it. I'm happy if I get any, why?

Well thanks for listening and why I didn't post my game here yet? - cause I never really recieved feedback, I don't know if it's really worth the effort of publishing games anymore, maybe I should just keep them for myself and my brothers/friends.

(still I would really like if you went to my topic and actually give me some advice for improvement on my game url=http://gmc.yoyogames.com/index.php?showtopic=326668]"morewar"..)

But why?

Comments

Scott_AW 17 years, 3 months ago

Maybe if you touched up some of the graphics and used edge smoothing you may get a better response. It doesn't seem to blend well and that works against your presentation of the game.

Bryan 17 years, 3 months ago

the only time it got downloads when I showed people they should use it to test some functions.

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Ryan-Phoenixan 17 years, 3 months ago

All I can say is to try to get more communities into knowing about your game. I get the most downloads (a combination of here and host-a) from sites like RaymanZone and my deviantArt Journals.

Around the GM communities, people think that they've seen enough to not even bother trying out a game.