Optimized

Posted by s on Nov. 10, 2007, 1:09 p.m.

I have optimized my bullet system

Instead of using objects for bullets, I use ds_grid

So dear beam, I will start using spaces after my commas. But I do think PY's statement lacks jest, no matter how awful my codes may be to read(As for VastArguments, I'd never use it)

Now the image, this time of an accident. This is what happened when I changed my bullet system and the new bullet script takes the name of the object. As you can see, the scriptID is that of the gcanID. The pinwheels crashed my computer

(And yes, I am contemplating using primitives instead of draw_circle. More so since I already have drwply in heavy use. Also, that bullet layer bug has already been fixed)

Comments

JoshDreamland 17 years, 1 month ago

=O

SERPY SPACED A COMMA!

HIT THE FUCKING DECK! >.<

kikko fergae 17 years, 1 month ago

Abstract games are just an excuse for having bad graphics. :p

s 17 years, 1 month ago

@Josh=MAN THE HARPOONS

@Kik=Good or bad, it looks better than any of my past creations. But tis a game, not porn

FireflyX 17 years, 1 month ago

ahhh I like pwitty lights :o

PY 17 years, 1 month ago

W00T, Looks good, serpy!

And I was serious about your optimisation…

Really, Varia slows down my compy, so I want a cool shootz0rz I can actually play properly.

s 17 years, 1 month ago

Too bad Kibosh isn't a shooter

FireflyX 17 years, 1 month ago

What exactly is it anyway?

PY 17 years, 1 month ago

Looks shoot-em-uppy to me. It'll do.

s 17 years, 1 month ago

I just call it a danmaku

It has most traits of a shump. Besides the shooting down your foes(constantly)

PY 17 years, 1 month ago

Isn't that the only concept behind a shump?

Anyway, I look forward to it, it should be original