I have optimized my bullet system
Instead of using objects for bullets, I use ds_gridSo dear beam, I will start using spaces after my commas. But I do think PY's statement lacks jest, no matter how awful my codes may be to read(As for VastArguments, I'd never use it)Now the image, this time of an accident. This is what happened when I changed my bullet system and the new bullet script takes the name of the object. As you can see, the scriptID is that of the gcanID. The pinwheels crashed my computer(And yes, I am contemplating using primitives instead of draw_circle. More so since I already have drwply in heavy use. Also, that bullet layer bug has already been fixed)
=O
SERPY SPACED A COMMA!HIT THE FUCKING DECK! >.<Abstract games are just an excuse for having bad graphics. :p
@Josh=MAN THE HARPOONS
@Kik=Good or bad, it looks better than any of my past creations. But tis a game, not pornahhh I like pwitty lights :o
W00T, Looks good, serpy!
And I was serious about your optimisation…Really, Varia slows down my compy, so I want a cool shootz0rz I can actually play properly.Too bad Kibosh isn't a shooter
What exactly is it anyway?
Looks shoot-em-uppy to me. It'll do.
I just call it a danmaku
It has most traits of a shump. Besides the shooting down your foes(constantly)Isn't that the only concept behind a shump?
Anyway, I look forward to it, it should be original