Optimized

Posted by s on Nov. 10, 2007, 1:09 p.m.

I have optimized my bullet system

Instead of using objects for bullets, I use ds_grid

So dear beam, I will start using spaces after my commas. But I do think PY's statement lacks jest, no matter how awful my codes may be to read(As for VastArguments, I'd never use it)

Now the image, this time of an accident. This is what happened when I changed my bullet system and the new bullet script takes the name of the object. As you can see, the scriptID is that of the gcanID. The pinwheels crashed my computer

(And yes, I am contemplating using primitives instead of draw_circle. More so since I already have drwply in heavy use. Also, that bullet layer bug has already been fixed)

Comments

FireflyX 17 years, 1 month ago

Oh believe me anything serprex makes will be original.

PY 17 years, 1 month ago

True, the only 1D game in existance. Serpys.

Says it all, really.

But still, how will it play, serpy?

s 17 years, 1 month ago
PY 17 years, 1 month ago

Pretty sweet, it's fast, frantic, and runs silky smoooth, even on my piece of crap!

It's also very original.

s 17 years, 1 month ago

Quote: CHILL
YAY!

D/Ling now
Silly PY,2xPosting

Anyways, I'm glad you like the moving. I don't know how to improve the controls, so I guess I'll have to have faith in the player to accept a new system

Glad you enjoy

PY 17 years, 1 month ago

MMM, It's a bit hard at first, but you soon get the hang of it. I used WASD and JIKL, rather than arrows and Z.

I like the scrolly background thing, too.