Luda's board game has swallowed me away from C++ and Babble and into GML. Thus I get to see GML in a new light and be like WTF this language sucks
switch cb[clx,cly]{case-1:if clx<7 if cb[clx+1,cly]=0{draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0{draw_cell(clx-1,cly)}if cly<7 if cb[clx,cly+1]=0{draw_cell(clx,cly+1)}break;case-2:case 2:if clx<7 if cb[clx+1,cly]=0{draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0{draw_cell(clx-1,cly)}if cly<7 if cb[clx,cly+1]=0{draw_cell(clx,cly+1)}if cly>0 if cb[clx,cly-1]=0{draw_cell(clx,cly-1)}break;case-3:case 3:if clx<7 if abs(cb[clx+1,cly])!=3{draw_cell(clx+1,cly)}if clx>0 if abs(cb[clx-1,cly])!=3{draw_cell(clx-1,cly)}if cly<7 if abs(cb[clx,cly+1])!=3{draw_cell(clx,cly+1)}if cly>0 if abs(cb[clx,cly-1])!=3{draw_cell(clx,cly-1)}break;case-4:case 4:if clx<7 if cb[clx+1,cly]=0||(cb[clx+2-(clx>5),cly]=0&&abs(cb[clx+1,cly])!=4){draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0||(cb[clx-2+(clx<2),cly]=0&&abs(cb[clx-1,cly])!=4){draw_cell(clx-1,cly)}if cly<7 if cb[clx,cly+1]=0||(cb[clx,cly+2-(cly>5)]=0&&abs(cb[clx,cly+1])!=4){draw_cell(clx,cly+1)}if cly>0 if cb[clx,cly-1]=0||(cb[clx,cly-2+(cly<2)]=0&&abs(cb[clx,cly-1])!=4){draw_cell(clx,cly-1)}break;case-5:if clx<7 if cb[clx+1,cly]=0{draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0{draw_cell(clx-1,cly)}if cly<7 if cb[clx,cly+1]=0{draw_cell(clx,cly+1)}if clx<7&&cly<7 if cb[clx+1,cly+1]=0{draw_cell(clx+1,cly+1)}if clx>0&&cly<7 if cb[clx-1,cly+1]=0{draw_cell(clx-1,cly+1)}break;case 1:if clx<7 if cb[clx+1,cly]=0{draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0{draw_cell(clx-1,cly)}if cly>0 if cb[clx,cly-1]=0{draw_cell(clx,cly-1)}break;case 5:if clx<7 if cb[clx+1,cly]=0{draw_cell(clx+1,cly)}if clx>0 if cb[clx-1,cly]=0{draw_cell(clx-1,cly)}if cly>0 if cb[clx,cly-1]=0{draw_cell(clx,cly-1)}if clx<7&&cly>0 if cb[clx+1,cly-1]=0{draw_cell(clx+1,cly-1)}if clx>0&&cly>0 if cb[clx-1,cly-1]=0{draw_cell(clx-1,cly-1)}}(I'm glad I wrote draw_cell before writing that code)
luda's game is hard, it keeps beating me, even on 0 :(
I was able to beat Luda after about 4 games just before he went off to bed. Yay drowsy players, the only reason I won was because he didn't catch that capturing my push would create a trap for my push to slay his lord. I need to learn to use my warps more and advance my lords instead of maintaining my defence
I've not played the game with 2ply, but on 1ply the AI can be made to trap itself and thus lord rushing it isn't as difficult. Especially when it goes off into back and forth logic failuresThe AI was pretty bad when it just chose random moves. I moved my corner pawn back and forth and the AI had probability play out and killed all its pawnsHUGE SUCCESS!(I haven't tested the latest patches on it though, so failure unknown)Me and luda are about to have a game :D
And by that I mean luda is about to own me.I hate lines of code!