More Hwora
Posted by thernz on Nov. 21, 2010, 1:19 a.m.

Hworaaah
Posted by thernz on Nov. 10, 2010, 8:21 p.m.
http://tubedubber.com/#OPTOVQFRggI:yjdVflSHxN4:0:100:0:0:true
Please watch this.I was bored in math class so I scribbled and came up with two characters.
My Face + Desktop
Posted by thernz on Nov. 1, 2010, 1:09 p.m.

I did nothing for Halloween but finish kinda coloring the animation. I have to go back and fix balance issues, de-clunk-ify the arm movement, and generally add more life. Then …
Eye Flowing
Posted by thernz on Oct. 10, 2010, 6:22 p.m.
Please tell me how your eyes flow through the following picture when looking at it.

swagger + rpg
Posted by thernz on Oct. 1, 2010, 12:15 a.m.



i want to be a hipster
Posted by thernz on Sept. 16, 2010, 10:11 p.m.
hipsters are cool
they wear flannel shirtsflannel shirts are not greatbut they are not horrible eitheri redid my pan sprite
Help
Posted by thernz on Sept. 10, 2010, 8:10 a.m.
sprite adventures
Posted by thernz on Sept. 8, 2010, 7:23 a.m.
You know what would be hilarious?
Posted by thernz on Sept. 8, 2010, 12:47 a.m.
A furry who loves pimping out in fur coats.
wup wup
Posted by thernz on Sept. 1, 2010, 1:19 p.m.
So the basic idea for Panache's story is to emphasize microscopic conflicts over a macroscopic conflict. What I mean by this, is that all the story focus will be in solving or correcting internal conflicts and personality flaws. I assume that would make you think of a game about Cloud …