[t] Could this... be fate?

Posted by thernz on March 5, 2007, 9:50 p.m.

Macross

I think I'll be using the music of Aurora which is…

http://www.ramaditya.com/mp3.htm

That.

You Know…

You know what sucks about life? Once you learn how hopeless something is, you give up and screw it up even further. I don't think I need to tell of any examples considering almost every blog of mine has one.

But yeah, I noticed that when light reflects off human eyes, they like shine. It gives a somewhat beautiful effect when it's happening to the girl I like. Whoo. Kruti. >>

Then I stare. Her little face is just so adorable that I choke on my stupidity at how I handle my crush on her.

Then again, it's hopeless. I shouldn't really care how my relations with her goes. It's pretty much really bad. Not enemy bad thankfully. Pretty sure I could change it to that easily though.

Yeah. I feel like writing my blog about how wonderful she is but that'd be annoying and boring.

Macross 2

I decided to do something risky. Kuu Yubi Mode will have leveling up and take place in one huge dungeon. Basically, it'd be almost nonlinear considering you have to beat all bosses first and collect some relics to progress to the FINALE.

Basically, Kuu Yubi is like a Metroidvania except I expect it to be more nonlinear with many branching paths. That will prove to be quite the bitch. Yes. I like saying bitch.

The Main Mode will contain no leveling up and be quite linear. Of course to stray from boringness, Main Mode will have a quest system, items, and etc.

As I said before though, most areas in Main Mode will not be connected and will be acessed via a level hub/world map. I'm thinking going to towns won't land you in a new map but provide a list of options like Talk, Shop, and etc.

I'm also thinking of creating some of Striker system. That's when you can call allies to appear to aid you in attacks.

Like I do a Weak-Weak-Strong combo with my Tabar Zin and launch the enemy in the air. I hit the Striker button or actually it might be the Weak+Strong buttons together, and Akemi comes out to do a Shoryuken on the enemy in the air. Strikers will be changeable of course and drain mp. It would add a bit of stragety in attacking I assume.

There might be three types:

Offensive: A single attack

Support: Healing, boosting stats

Familiar: Calls forth an ally and they stay fighting with you until you press the Striker button again.

I'm not really sure about Familiar. It has the potential to be very overpowered. Might make it drain mp or something.

So yeah, I made a very easy area in Holy Macross. It's very very easy compared to Surairguichi (the last demo's area.)

I showed a screeny of it already. In case you did not see and are lazy:

I'm not sure if I wanna make it the starting area though. I'll probably remake the Kyushu Base (first demo area).

So, yeah. Jellyfish wants to help with programming. :D

This is a Jellyfish blog:

http://64digits.com/users/index.php?userid=jellyfish&cmd=comments&id=14497

He's an awesome programmer. Can't wait to abuse him to better Holy Macross. :D

QUEST FOR GOLD AND SILVER!

1. Played a 2D Metroid or Castlevania?

2. Played King of Fighters?

3. Played Chaos Seed?

4. Actually listened to one of Aurora's songs?

5. Want DFortun81 to give me a cookie? (YES)

Comments

JW 17 years, 8 months ago

what are you guys/gals making?

Rob 17 years, 8 months ago

1. No.

2. No.

3. No.

4. No.

5. What kind of cookie?