xshadowxfusionx and I are making a game for the RPG 4 Digits contest, code-named 16,777,216. Why? Because that's the total area of the world map, measured in levels.
Our idea of a level is about 16*16 squares, with the player being 1 square.So the game's map is 4,294,967,296 times the size of the player. Kinda hard to grasp, huh?The world map will be divided into 28 smaller worlds, each 85^3 levels large.The exception will be the bonus world, which fills the margin of the other worlds.The gameplay is like classic Zelda, the kind that was on the NES and SNES.Even though the normal game will be 2D top-down, the world map will be represented in 3D.Still working out most of the details, so many things are likely to change.We're looking forward to starting on this May 1st!Make sure to look for open beta's for the game!(Note: This game will be made by Engine 001, at http://www.engine001.com/)
Haha, no, that was funny… Although you seem to have borked it by editing your post.
Haha, no, that was funny.
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Double tildes all across the skyYeh it glitched the hell out.
I knew my post-editing obsession would get the better of me some dayDon't edit and drive, kids.
I like toast…..
I like toast too, that's why I'm called Toast.
Well, actually I was originally called Sandwich, but at the time I played TF2 alot (kilin's picture reminded me of this story) and when they introduced the Sandvich it was like my name was no longer original and everyone ironically thought I had mispelled Sandvich. So I changed to Toast. WoopOhh I thought you was toast……And your picture was you ………oh well I guess I wont be needing the pb
Can we get back on topic please?