xshadowxfusionx and I are making a game for the RPG 4 Digits contest, code-named 16,777,216. Why? Because that's the total area of the world map, measured in levels.
Our idea of a level is about 16*16 squares, with the player being 1 square.So the game's map is 4,294,967,296 times the size of the player. Kinda hard to grasp, huh?The world map will be divided into 28 smaller worlds, each 85^3 levels large.The exception will be the bonus world, which fills the margin of the other worlds.The gameplay is like classic Zelda, the kind that was on the NES and SNES.Even though the normal game will be 2D top-down, the world map will be represented in 3D.Still working out most of the details, so many things are likely to change.We're looking forward to starting on this May 1st!Make sure to look for open beta's for the game!(Note: This game will be made by Engine 001, at http://www.engine001.com/)
Yes we know you make orange juice with lemons, no need to put it in every comment you type :)
@toast Yes Yes you should :D
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Now let's stop spamming this before we get a warning :(@iasper or eat them
I'm going to warn the next person that uses tildes.