NightLight Experiment

Posted by uglyman on June 23, 2008, 10:23 a.m.

Yea, so my goal for finishing Triisu didn't work out too well. Being a home schooler, I went AWOL from school for a month during December and had to pay back last month. Hence, no computer time and lots of cramming for summer break. So I am learning blend effects for Triisu in order to make it look okay, even if the gameplay itself isn't great.

Also, I've created a little platform demo that may or may not be created into a full game. I might make a giant level and thats it. Tell me what you think.

Night

It's funny how I've never seen some of the simpler functions in GM before.

Example:

//l=lenth

//a=angle

x=l*cos(a)

y=l*sin(-a)

But I only just now found:

lenthdir_x(l,a)

lenthdir_y(l,a)

I really need to use those basic codes more often.

Comments

PY 16 years, 6 months ago

'I have had [hit] visits to my blog. Pretty crappy amount of hits, eh?'

Yeah, most of us have numerical hits.

uglyman 16 years, 6 months ago

I'm special because my number of hits is a string.

s 16 years, 6 months ago

lengthdir uses degrees, trig functions use radians

You've got the 1px float bug

Still, yay for tiny blob explorers

uglyman 16 years, 6 months ago

Yeah, how do I get rid of the float bug Serprex? I just grabbed Edmunds platform engine real quick because I wanted to focus on the light part of the game.

If someone finds all the gems (including hidden ones) that would help me to know it.

Wait, do you mean that lenthdir doesn't work the same way. I haven't actually tried it out yet so I don't know. XD

frenchcon1 16 years, 6 months ago

that banner is sexy ^_^

s 16 years, 6 months ago

lengthdir_x(l,radtodeg(a))

Anyways, I get rid of the float bug with px/px. A fragile engine that works well when working well. I used it for mono8, and the source can be found in O.7z

The move code is in use's step event(Or is it end step? One of them, either way)

Mat 16 years, 6 months ago

IT lagged alot for me. But thats not your problem its mine. Anyway, the graphics were pretty bland and the hspeed movement got annoying. Thats my point of view, most people like hspeed. Anyway, Its a nice idea but I think there should be alot more added for a full game to be made of it.

Tasm 16 years, 6 months ago

That banner is too small.

uglyman 16 years, 6 months ago

@Mat

I'm using Edmunnd's engine. It's using coded friction not hspeed. I have thought about adding chain balls hanging and prolly several moving enemies. but not much else. Think Mono8 but with a different concept.

(I originally got this idea from GtE lol.)

@ everyone else

My banner is the perfect size

PY 16 years, 6 months ago

No, it's too small, make it BIGGER.

(Nice drawing, btw)