Havent blogged in a WHILE!!!
Ok, so i've started working on Roy again and progress is slow but steady. The village is now complete, along with NPCs and all that. I've also made a cutscene to intro the next level…and I've polished the code. The title screen is very simple now but stylistic. Now I'm working on an underground level, which takes place just below the village. Here's a screenshot of what the underground looks like:You start the game without your sword, in classic platformer/adventure fashion, and you have to find it and stuff.I should be able to put together a short demo before tuesday night.I'm also trying to come up with a good story, but i can't elaborate. Here's what I have so far:Someone important to roy (Gf, wife fiancee??) dies and so he goes to the deity of life to ask for her soul back. The deity of life agrees, but at a price. What he has to do is to rid the world of the Qui'ifon. He has to do this because it is about equal a feat to bringing back someone to life. Roy agrees and the next day he sets on his journey.Also I changed the name of the game to The Undertaking because…well…its about an undertaking.
I know, the rocks were just ported from a previous game. I made the pillars
That game looks awesome.