Katakijin Ninja Update

Posted by ultim8p00 on Oct. 11, 2007, 6:56 p.m.

Just wanted to let you guys know that progress on Katakijin Ninja is going pretty well. Here's a screenshot

And SHUT UP, I DIDN'T RIP OFF KNYTT!

Well…yeah I did. So? Knytt doesn't have Ninjas. This game does. Ninjas are awesome. So it's awesome. A little too cocky there…but seriously, Knytt is so awesome I had to copy it. Anyways, I think I've nailed the enemy AI pretty well. It's intelligent, even though the enemies you see here are just the basic cannon fodder. They are still pretty intelligent. They well try to roll away if you start to combo too much. In groups, they will try to surround you and pwn the shit out of you. They can also roll behind you. They are fairly agressive. They can't block though, and they can't counter as well. As you meet stronger Ninjas, they will be able to block, counter, and even throw shurikens at you from a distance. It might sound pretty ambitious but at this point, its very easy to do. I came up with an ingenious "outside the box" method of using objects that is making everything a relative cakewalk for me.

Katakijin is going to be awesome…and HARD. I'm aiming for NGB difficulty here. This means you have to know how to block and evade enemies MORE than you do comboing. I had some people test it and they said the enemies were so unfair it made the game suck - exactly what I wanted (granted I had to tone things down a little).

Comments

ultim8p00 17 years, 2 months ago

Lol @ stampede. Yeah, I decided to ditch the "pre-rendered" graphics. Too superficial. This is even better.

Bryan 17 years, 2 months ago

<3

Siert 17 years, 2 months ago

Quote: thernody
I demand video.

I second that.

Bryan 17 years, 2 months ago

^ Ditto