Hmm, haven't blogged in like two days. Oh well. Anyway, this past days, we spent our time going to worlds of fun. I'm about to go there right now as we speak…erm type. The first time we went, which was Friday, it took us TWO hours to get there! I kept missing my exit because the douchebags who were giving me directions waited until I was right by the exit to tell me "Dude, I think you are supposed to exit there." and I didnt have time to switch lanes 'n stuff so we had to go turn ALL THE WAY around and come back. Guess what happened the second time we came to the exit…the stupid drivers wont let me exit! They wont let me switch lanes! AArrgh!
Anyway, Saturday was a blast because I knew the way now so we got there in about 50 minutes. We had so much fun w/ the rollercoaster rides 'n stuff. One of them goes so high you can see the ENTIRE park! The people looked like ants!As for Lucon, I added a new dark/purple monster. It's a thing that's asleep and when you get close, it wakes up. If you get closer, it will chase you. Also, if you shoot it enough, it will chase you. I got the idea from the game "Cavestory". It acts almost like the critters in that game.Also, if anybody would be kind enough to help me with a Pause Screen example, it will be appreciated. I tried making mine but all my sprites dissapear when the screen is paused. I tried using an example but it screwed up my alpha values and everything that used blending was screwed up too.
just make a sprite or something that says "game paused", and in the create code type
"keyboard_wait()instance_destroy()"That will pause the game until you press a key, then it will destroy the pause object. Hopefully that helps.Malaika's way is unbelievably simple and effective
Uhm, that wouldnt work because I want my pause menu to be interactive
I made a pause menu example that I haven't submitted here. PM me if you want it =)
Hey marbs thanks, but ur example is not what im looking for. I dont want to deactivate instances b/c it screws up my alpha values and my blending effects. It was kool tho