Recent Posts

Hello, America.

Posted by Treebasher on Jan. 17, 2016, 10:08 p.m.

No, I'm not some strange new kid from a mysterious and remote land. Like Antarctica. Although that would be tight.

I've actually been around 64Digits for quite a while. I can't speak for sure, but I believe I joined the community right around the switch from V1 to V2. Some …

Echo #21: New combat test is coming!

Posted by Phoebii on Jan. 17, 2016, 1:22 p.m.

Combat overhaul is going very well!

This week I have modernized veteran and implemented shielding ability.

New veteran has six breakable segments - two small cannons in front and four side protrusions.

Cannons fire missiles and soak damage, while protrusions are veteran's weak spot.

Destroying protrusions is hard, but it's …

Nothing

Posted by Treebasher on Jan. 15, 2016, 1:50 a.m.

I wish it were though.

zPlat in Retrospect - The Engine That Tried to be a Tutorial

Posted by KNZone2 on Jan. 14, 2016, 12:32 a.m.

I made zPlat because nobody else was really making a platformer engine of its kind. The key difference was not in what it offered in terms of functionality, but what it offered in terms of intent. If you go to zPlat's submission page, you'll see that the one screenshot I …

Where Is My Shirt, It's Been Literally Years

Posted by Darthvender on Jan. 13, 2016, 3:18 a.m.

So it's been a couple… years… since my last post. A lot has changed. Except that I still don't have my 64Digits shirt, but I don't think that will ever change. I'm not even mad I'm just so confused.

Last I heard, it was in Firestorm's closet and he was …

Six Years + Post-Depression Worlds

Posted by KNZone2 on Jan. 12, 2016, 2:54 a.m.

So far, the welcome has been really warm, so thank you, guys. When I came on the IRC as cfry people kept asking me "Hey, who are you on 64Digits?" "Wow, you're before my time." "Welcome back." It feels good to be welcomed and appreciated, so thank you, 64Digits community, …

Echo #20

Posted by Phoebii on Jan. 10, 2016, 2:38 p.m.

This week I have began to work on attributes!

Sector Six attributes aren't traditional RPG attributes, because what's the fun in making system that was made million times before?

Current Sector Six version has two passive abilities.

Attributes work like passive abilities, players have to spend technology points to upgrade …

How to search for trademark?

Posted by HeatherJThomas on Jan. 9, 2016, 5:56 a.m. 🔒

bullshit

holy fucking christ.

Posted by NeutralReiddHotel on Jan. 8, 2016, 6:33 a.m.

i am awesome