Recent Posts

Echo #22: Difficulty, weapons and future

Posted by Phoebii on Jan. 31, 2016, 7:36 a.m.

This week I have added two new awesome abilities and began tweaking game difficulty.

Since the new combat test release last Sunday, combat test version has been downloaded about 50 times!

However, only few people have given me feedback about new combat system.

This is what information I have received: …

"I'd put a ring on that" / 1st Place Is Amazing

Posted by NeutralReiddHotel on Jan. 28, 2016, 9:30 p.m.

http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/Cockblockers

I've been winning my local weekly tournaments at my city for super smash bros. melee. that's easy money for now… but I've lost way more than I made. for attending 7 months (missing a few weeks here and there. Roughly around 50 bucks I'll never see again that I've …

Making games that are moddable

Posted by mazimadu on Jan. 28, 2016, 8:35 p.m.

(Embedded Video)

After watching Super Bunny Hops article on modding and watching MXR's Fallout (Previously Skyrim) Mod collection, I couldn't help but think about the possibilities modular games bring to the table. I recall playing games like Cortex command, which had interesting albeit flawed gameplay improved significantly after I added …

My suggestions to fix methods of wigs

Posted by colnina on Jan. 26, 2016, 9:03 p.m.

Many buddies deal with particularly of hair pieces, so do I. I often use a wig, and I have saved many hair pieces. These days, I’d like to discuss my suggestions to fix methods of hair pieces.

Actually, every new wig has a little methods medication to human hair wigs …

Global Game Jam

Posted by Astryl on Jan. 26, 2016, 4:15 a.m.

So, this is a thing that's happening:

http://globalgamejam.org/

Somebody reminded me about it a couple of days ago, and I thought "Nah, I can't get to the city by Friday to join this".

Luckily for me, a series of events followed that statement, and now I am attending the jam …

An Unfinished Project

Posted by Treebasher on Jan. 24, 2016, 9:07 p.m.

For the sake of closure, I want to make a development blog about a dead project of mine from 2013. It is the last "big" project I worked on. Perhaps I will pick it up again some day, but for the time being, I am working on other things.

If …

Some Inspiration

Posted by Astryl on Jan. 24, 2016, 3:50 p.m.

Not the kind of thing I usually post, but I was digging through my bookmarks and found this excellent comic framing a quote by Ira Glass.

I originally found it on a South African game development forum that I was thinking of posting my work on during the dead-period early …

Need help!

Posted by Phoebii on Jan. 24, 2016, 11:55 a.m.

I have just released new Sector Six combat test version, I want for people to test new combat and tell me what they think about it.

Ferret and Reiddsan! You both have said that Sector Six combat sucks, so it would be really interesting for me to hear what you …

I crave ambition

Posted by mazimadu on Jan. 21, 2016, 11:10 p.m.

I don't want to sound like a spoil sport since I just got back after a couple of years, but I need to get this off my chest. I was recently playing The Cleaner and Seiklus and got a flood of nostalgia playing these. It made me recall the years …

Sure took me long enough

Posted by mazimadu on Jan. 20, 2016, 10:04 p.m.

And I am back, again. I am honestly surprised this site is still up.

With 2016 on the horizon, I feel now would be a good time to get back to blogging. I always thought that a good blog was one that has a lot of things in it with …