Personal section of the blog: Today I found out I have asthma [/personalsection]
I still need a name. I'm thinking "Hydra" since that was the title of the first game I ever made. It was a space-skin of 1945 with power ups. :PSHIP BUILDINGThere will be three classes for every object in the game - Fighter, Cargo, or Transport.Fighter class ships will focus mainly on manuverability and firepower. Battle ready, they can equip any type of weapon and most equipment.Cargo class ships have shipping goods as their main aspect. All around, they are the most "balanced" of the ships, able to essentially create their own work if no jobs are available due to the constantly fluxing galactic economy.Transport class ships are the highest paying of the three when it comes to class specific jobs. Living cargo is the most precious cargo, and people are willing to pay lots of money for safe travel.There are also parts that can be equipped by ANY class but, aside from those exceptions, you are limited to parts within your hull's class.Main Components:Hull - Base stats (Max HP, Manuverability, Mass), # of Weapon Slots, # of Equipment Slots, # of ThrustersWings/Mini Thrusters - Manuverability, PowerThrusters - PowerWEAPONS/EQUIPMENTThere will also be three classes for weapons - Light, Medium, and Heavy.Light weapons will consist solely of mini-rail guns.Medium weapons will consist of lasers, and ion turrets.Heavy weapons will consist of missiles, mines, and something else :PFor equipment, there won't be different classes. Mining Lasers, Decoy beacons, and Mineral Deposit Radars are some ideas of what type of equipment will be available for the player to use.I have tables and drawings and junk of what the ships will look like and what class can use what type of weapons/equipment. But it's 3 AM and I'm feeling a bit tired.THE END GOALNecessary Functions for Full Submission:In-depth ship building system - Customize colors, add visual details like lights or thruster tailsMineral mining - The whole reason I'm making this gameGalactic Economy - At least two factions with individual cultures and currency, trade minerals and resourcesFunctioning Mission system - At LEAST randomly generated "fetch this or kill that".Stuff I hope to get in before I submit:Huge, open galaxy - Sure, there will we warp points, but I love the feeling of actually role playing those long, lonely treks in space. (I call them star treks.) If possible, I want to have a randomly generated galaxy with hundreds of star systems… But I'm thinking it might be better (and easier) to have a much smaller, more "well knit community" type galaxy with only a couple handcrafted star systems.Tons of minerals and resources to trade - I want to get in quite a bit of resources, but to keep the systems clean and balanced, it would be hard to manage 30 different items for trade. Full scale battles - Maybe some missions could have you helping a small, meek system defend itself and keep it's resources. A full 20 on 7 dogfight. Sounds awesome.Actual Free-Roam - This is a feature that is VERY important to me, but I don't know if I could get all of the bug testing done OR even have the game run at decent speeds at this point. Honestly, I'm not the greatest programmer around. :PEDIT: Fixed some errors and stuff but I'm going to bed now… I'm super tired. There's probably a lot more typos and errors and what not. I'll *maybe* fix them in the morning. I keep coughing up phlegm and it sucks.
Thanks for the optimism on the game and the asthma.
And FSX, you're a dick and a douche.You're a dickdouche.Edit: Also, 23rd comment.If I can't remake Firefly with this game I'll be sad face.
I promise that I will try my best to have the game be as open as possible, but the ship customization won't be as indepth as being able to recreate ships from your favorite sci-fi series… :P
I'll definitely try to fit some pirate missions and other exciting stuff in there though.