Acid's RPG Design Log

Posted by Acid on April 11, 2012, 2:20 a.m.

Personal section of the blog: Today I found out I have asthma [/personalsection]

I still need a name. I'm thinking "Hydra" since that was the title of the first game I ever made. It was a space-skin of 1945 with power ups. :P

SHIP BUILDING

There will be three classes for every object in the game - Fighter, Cargo, or Transport.

Fighter class ships will focus mainly on manuverability and firepower. Battle ready, they can equip any type of weapon and most equipment.

Cargo class ships have shipping goods as their main aspect. All around, they are the most "balanced" of the ships, able to essentially create their own work if no jobs are available due to the constantly fluxing galactic economy.

Transport class ships are the highest paying of the three when it comes to class specific jobs. Living cargo is the most precious cargo, and people are willing to pay lots of money for safe travel.

There are also parts that can be equipped by ANY class but, aside from those exceptions, you are limited to parts within your hull's class.

Main Components:

Hull - Base stats (Max HP, Manuverability, Mass), # of Weapon Slots, # of Equipment Slots, # of Thrusters

Wings/Mini Thrusters - Manuverability, Power

Thrusters - Power

WEAPONS/EQUIPMENT

There will also be three classes for weapons - Light, Medium, and Heavy.

Light weapons will consist solely of mini-rail guns.

Medium weapons will consist of lasers, and ion turrets.

Heavy weapons will consist of missiles, mines, and something else :P

For equipment, there won't be different classes.

Mining Lasers, Decoy beacons, and Mineral Deposit Radars are some ideas of what type of equipment will be available for the player to use.

I have tables and drawings and junk of what the ships will look like and what class can use what type of weapons/equipment. But it's 3 AM and I'm feeling a bit tired.

THE END GOAL

Necessary Functions for Full Submission:

In-depth ship building system - Customize colors, add visual details like lights or thruster tails

Mineral mining - The whole reason I'm making this game

Galactic Economy - At least two factions with individual cultures and currency, trade minerals and resources

Functioning Mission system - At LEAST randomly generated "fetch this or kill that".

Stuff I hope to get in before I submit:

Huge, open galaxy - Sure, there will we warp points, but I love the feeling of actually role playing those long, lonely treks in space. (I call them star treks.) If possible, I want to have a randomly generated galaxy with hundreds of star systems… But I'm thinking it might be better (and easier) to have a much smaller, more "well knit community" type galaxy with only a couple handcrafted star systems.

Tons of minerals and resources to trade - I want to get in quite a bit of resources, but to keep the systems clean and balanced, it would be hard to manage 30 different items for trade.

Full scale battles - Maybe some missions could have you helping a small, meek system defend itself and keep it's resources. A full 20 on 7 dogfight. Sounds awesome.

Actual Free-Roam - This is a feature that is VERY important to me, but I don't know if I could get all of the bug testing done OR even have the game run at decent speeds at this point. Honestly, I'm not the greatest programmer around. :P

EDIT: Fixed some errors and stuff but I'm going to bed now… I'm super tired. There's probably a lot more typos and errors and what not. I'll *maybe* fix them in the morning. I keep coughing up phlegm and it sucks.

Comments

Mush 12 years, 7 months ago

This sounds really interesting. Keep us updated

Acid 12 years, 7 months ago

Thanks mush.

Cyrus, I can't tell if that's a complement or not… that's the second time you said that. :P

firestormx 12 years, 7 months ago

I stopped after I read about the asthma. I have it too. :(

Then I scrolled down and gawked at that picture. Why are there so few lurkers? :(

poultry 12 years, 7 months ago

I don't see why that would have been so. But either way, who are all these lurkers…?

JuurianChi 12 years, 7 months ago

I took all the lurkers and put them in a box labeled "Atodev". :E

Zhiko 12 years, 7 months ago

Maybe they just all joined for RPG4D

firestormx 12 years, 7 months ago

lurkers = probable bug that's been around since v1.

LAR Games 12 years, 7 months ago

Hey, I remember you talking about making this a while back. This competition might turn out completely awesome with all of these cool entries and teams.

Glen 12 years, 7 months ago

Lurkers = us not signed in yet. XD

Seleney 12 years, 7 months ago

I feel for you acid. I'm still getting over an upper respiratory infection that brought out my asthma…after like 10 years of having no sign of it. It's like when your lungs finally let you get a full breath, they immediately hit the eject button to try their luck elsewhere. But seriously, hang in there (and onto your lungs) once you can get your allergies under control it will be much better.