AGMAPI 4th Demo

Posted by Alert Games on June 20, 2012, 9:22 p.m.

1.5.1

This demo fixes the port problem, tells you to use ESC to quit, should fix menu display, and should connect with a loading image graphic(Needs testing), and fixes the drop-down userlist.

Try out hosting, try out joining! It may take a little bit of time to log in sometimes, but that can happen randomly so be patient :P

I will be on vacation for the next 5 days, so please post all your feedback in the comments and when I get back I will have some bugs or improvements to fix :D

[quote=For those who don't know much about the API]

The AGMAPI Combines everything you would need in a game for internet-based connectivity, and security. All you will need to end up doing, is slap it into your game, and call the scripts to run. Other than that, you just need to get your verification key from me.

[b]Here are some key features:[/b]

Highscores, Achievements, user avatars and info, friends lists

Secure profile saving

Branded login forms and (highscores and server list) interfaces

A starting point for multiplayer programming

Security against memory hacks

Frameworks to contain all of these features!

Enjoy! - Ask for access for your games today![/quote]

Comments

JID 12 years, 5 months ago

Nice, I'll try it out later tonight

Alert Games 12 years, 5 months ago

WHERE IS ALL OF MY FEEDBACK

ludamad 12 years, 5 months ago

I came for an API and I'll got was an EXE.

colseed 12 years, 5 months ago

Quote:
ALL OF MY FEEDBACK
umm

it fell down a well

and we didn't have Lassie around to fish it out

JuurianChi 12 years, 5 months ago

I just got a chance to try it out.

Everything looks pretty good.

I'm behind a very pushy firewall and when I tried to connect the firewall stopped me asking if I wanted to allow or not.

I selected allow and expected to have to connect again, because that's what usually happens. But it connected right away. (Not sure if that's useful or not…)

Looks good overall, like the rivals box and game specific score tables.

firestormx 12 years, 5 months ago

I tried it out.

At first I tried to register, and I was like "SOME DIPSHIT FUCKING ASSHOLE STOLE MY NAME. WHO STOLE MY FUCKING USERNAME. THERE IS NO FEEDBACK, AND YET SOMEONE HAS STOLEN MY NAME".

Then I tried logging in with a generic password, and I guess I had registered a while ago and forgotten about it. >_>

The API functionality is good though! But the game sucks balls. I hope you will consider improving it before using it as your API's flagship game. For example, I had to use the arrow keys to move around, but I was used to using WASD. I think this would be much more fun if you could choose your controls.

It does as its supposed to, so hopefully this will take off.

…People just have to start making games now.

Alert Games 12 years, 5 months ago

Quote:
I came for an API and I'll got was an EXE.
"Enjoy! - Ask for access for your games today!"

The API is in demo beta to make sure everything works properly. This is so people won't have to make major changes to their API source when they get it.

Thanks Juurian.

lol @ fsx.

Sounds like everything works pretty good now :o Might just add a couple graphics, add UDP, put some of the security hashes into the DLL and put out a new demo. If that works perfect then I'll open up the API for download.

Then anyone can use it and just have to request a validation code to put their game up.

Fabio 12 years, 3 months ago

This is great. Me want download now.

ludamad 12 years, 3 months ago

Quote:

The API is in demo beta to make sure everything works properly. This is so people won't have to make major changes to their API source when they get it.
Yeah, I get that, but you could also take feedback on the actual API design, ie explain how you plan to lay out the functions and see if its logical for people. I'd have plenty to say then :D

Alert Games 12 years, 3 months ago

Wow this was 1.7 months ago? ive been swamped for much longer than i thought…

Anyway, I came under the realization shortly after that I might as well just incorporate it into a dll that contains everything so that it adds a little more security with the source and makes it more portable to be ported to C#. I may need some help with it though. I mean, the source to sending secure messages is right in the source for people to easily see…

I think because of the file save buffer i need to make changes to make it work properly again. I also want to clean up a few things to make it a little more obvious on how to easily move it right into your game with minimal hassle.