1.5.1This demo fixes the port problem, tells you to use ESC to quit, should fix menu display, and should connect with a loading image graphic(Needs testing), and fixes the drop-down userlist.Try out hosting, try out joining! It may take a little bit of time to log in sometimes, but that can happen randomly so be patient :PI will be on vacation for the next 5 days, so please post all your feedback in the comments and when I get back I will have some bugs or improvements to fix :D[quote=For those who don't know much about the API]The AGMAPI Combines everything you would need in a game for internet-based connectivity, and security. All you will need to end up doing, is slap it into your game, and call the scripts to run. Other than that, you just need to get your verification key from me.[b]Here are some key features:[/b]Highscores, Achievements, user avatars and info, friends listsSecure profile savingBranded login forms and (highscores and server list) interfacesA starting point for multiplayer programmingSecurity against memory hacksFrameworks to contain all of these features!Enjoy! - Ask for access for your games today![/quote]
Nice, I'll try it out later tonight
WHERE IS ALL OF MY FEEDBACK
I came for an API and I'll got was an EXE.
I just got a chance to try it out.
Everything looks pretty good.I'm behind a very pushy firewall and when I tried to connect the firewall stopped me asking if I wanted to allow or not.I selected allow and expected to have to connect again, because that's what usually happens. But it connected right away. (Not sure if that's useful or not…)Looks good overall, like the rivals box and game specific score tables.I tried it out.
At first I tried to register, and I was like "SOME DIPSHIT FUCKING ASSHOLE STOLE MY NAME. WHO STOLE MY FUCKING USERNAME. THERE IS NO FEEDBACK, AND YET SOMEONE HAS STOLEN MY NAME".Then I tried logging in with a generic password, and I guess I had registered a while ago and forgotten about it. >_>The API functionality is good though! But the game sucks balls. I hope you will consider improving it before using it as your API's flagship game. For example, I had to use the arrow keys to move around, but I was used to using WASD. I think this would be much more fun if you could choose your controls.It does as its supposed to, so hopefully this will take off.…People just have to start making games now.This is great. Me want download now.
Wow this was 1.7 months ago? ive been swamped for much longer than i thought…
Anyway, I came under the realization shortly after that I might as well just incorporate it into a dll that contains everything so that it adds a little more security with the source and makes it more portable to be ported to C#. I may need some help with it though. I mean, the source to sending secure messages is right in the source for people to easily see…I think because of the file save buffer i need to make changes to make it work properly again. I also want to clean up a few things to make it a little more obvious on how to easily move it right into your game with minimal hassle.