(Be sure to play my game!)
http://64digits.com/users/index.php?userid=Purianite&cmd=comments&id=272281Here are my reviews for this batch of games for Frosty Four Digits. A lot better overall than Scary Four Digits, I must say.Frozen - JID and colseed+ Great art style+ Good visual effects+ Ambience was excellent+ Boss battle was interesting- Normal move speed is extremely sluggish and frustratingly slow- Those red wood plank things flying at me were pretty lame considering how the slow motion threw off my aim, contradictory to what most slow motion stuff does- In slow motion, my gun fired places I didn't aim it at- Shooting that piece of wood down to make a ramp? That seems a bit unrealistic and would be the last thing I'd think of doing (I like to save my ammo for enemies, I don't know how much I'll be up against if I've never played the game before)- 49 MB for all that? Rather bloated if you ask me.Epic Christmas - Mega+ Megaman influences, even has some of its tight design+ AI and enemy placement are good+ Not afraid to have a high difficulty level+ Proper quality chiptunes+ Funny basic plot=First boss was well-thought out, but my friend found a safe spot where jumping was all he needed to do, and it'd have been much more reasonable if snowballs had no trajectory=Trajectory isn't exactly intuitive and seemed clunky at first, but I started to like it, despite the fact it doesn't quite fit in a Megaman clone-X to jump, V to shoot? That's bad for reaction time. Why V and not Z or C?-Able to snipe enemies (especially early on) outside of their line of sight, making stages considerably less challenging-2nd level, bunnies got caught on the sides of ledges-Downward shot is really only useful for one yellow snowman in level 2, useless for everything else-The final battle against Santa is easier than the first bossSuper Snowball Fighters - Daggerhog+ Nice and simple, just plain fun+ Chiptunes that don't suck+ Good character design- AI isn't very good- After you hit someone, camping their position after being knocked down is relatively easy- With the exception of the final round, it's too easy- Environments and menus are extremely blandSurrounded with White - sirXemic+ Aside from the pool of red, it was pleasing to the eyes+ Great atmosphere+ HOW DOES THIS MANAGE TO BE RELAXING AND ENJOYABLE?- Inverted mouse by default? What?- I got eaten by a red blob, and managed to escape. From then on out, I moved without the mouse- There really isn't much to do, and some of those later hills that you can climb are ridiculously high.Eternal Winter: The Spirit Breaker - Qwilderwibben+ Simple concept, not too boring+ Somehow managed to have a story- No scoring system? I'm sure you could add one in.- Mouse tracking fails sometimes in the second roomJared the Friendly Pumpkin: Christmas Edition - Stevenup7002+ BEST GAME EVAHTransition - Flashback+ I was able to play it on my Android tablet.- There really isn't much to do.Ogres & Elves - Iasper+ Very short learning curve for a fun game. For a strategy game, it's relatively easy to know what you're doing.+ Unit upgrades find their way into the game without complicating anything- Ingame money isn't really worth spending on the graphics and music upgrades- Too easy to stack units and faceroll the enemySnowball Commander - Unaligned= Pretty much a carbon copy of Missile Command, except with one less thing to shoot with. It seems harder than Missile Command, though.Persistence - Acid+ Loving the concept- World seems too barren and devoid of wildlife, and it seems to be your only way of gaining stamina- Stamina decrease is too fast- Of course, it's underdeveloped- How do I make fire? I can't drop a log and strike it. I can't put down the log if I want to make fire?Deep Freeze - link2x101 and anthonyloprimo+ Excellent puzzles, you should really expand on this game, because I'd be so excited to see that done.+ Externally loaded levels (Is that some level editing I see in the future?- Trapped in a cave and the ladder's frozen, and all you can do is shoot a fireball? It'd be kinda counterproductive if you had to bounce it off all that stuff. You could just walk (or slide) over to the ladder and unfreeze it that way. Come up with a better premise, guys.- Those last few playable levels are ridiculously easy.- Bad idea to end a submitted game with an error.- Undo button WHERE?The Fall of Sarenta - Kilin+ Bullet hell! With good patterns.+ Good story for a short project+ Best music out of all of the games (even with that Touhou song in there)+ Channeling mechanic is quite nice- Jump feels useless when it comes to dodging for the most part- Jump to dodge low bullets, get hit by ones higher up- Player hitbox is probably too fat- Some enemies are a bit too hard to hit because they're either moving too fast or moving constantly (or even teleporting)- Needing to put up with the latter while dodging bullets, now that's a bit harsh.
@anthonyloprimo: Put your all into the final version, because I think it can be truly great if you pull off the great level design your game is destined for.
@Purianite: I'll be doing that. I intend to do everything I can. I'm looking to get this out as a fully polished game. …And then port it to Flash (and/or Java).
Here's another link: http://www.box.com/s/lmnp0nb589bk8dfmqmh9
I tested it out and ran the game, everything should work fine.