A DEMO! Finally!

Posted by Astryl on March 29, 2011, 2:53 a.m.

HERE: http://64digits.com/users/Mega/Hydra_Demo_1.zip

A really bland demo though. It's interactive, but it's not what I'm working on.

I actually had this demo done last week, but I kinda forgot about it what

with the engine development (You can't believe how much fun making your

own engine can be, when your code decides to cooperate.)

It appears that all mid-sized games turn out to have an EXE size of 1.85mb.

That's not including the resources (Which are all external), but it's still much better

than it used to be (Before, I was using the DLL's. >.< That bumped the total zip size

up to 8mb).

You can run the game out of the ZIP if you want. It has music, sounds, LASERS,

MISSILES and… endless enemies!

Feel free to test it for 1 hour + to see if any slowdown happens. >:3

Fine print! Mega and Company (From here on in called MEGA) cannot be held responsible if you (Now referred to as YOU) go completely and utterly insane while testing the THE PROGRAM (Herewith called GAME). Neither will MEGA be held responsible for any trouble YOU have with reading this document (From now on, named THE DOCUMENT). MEGA will not be held accountable for losses (LOST PROPERTY/MONEY) that you HAVE LOST THE GAME. >:3 Oh I'm so evil. RAWR!

Now please sign the dotted line after neglecting to read the fine print. :3

____________________

Moar fine printf… I mean PRINT.

<3 fine print

If you're wondering, it's cause I'm studying the GPL and various forms of

contract.

Comments

Astryl 13 years, 7 months ago

And I see my clones are back again. >_> Five Mega's on the user-list…

Cesque 13 years, 7 months ago

Quite frankly, the background and the stars are horrible :P

You've lost the game.

Astryl 13 years, 7 months ago

I lose again.

I know they're horrible, I drew them at 4 AM without coffee :P

I'm spending far more time on my newer game on art, like I usually do.

DesertFox 13 years, 7 months ago

Arghblarg. I got in a situation in which I died 4 times in a row without being able to move because a buncha ships came down the center firing whenever I respawned.

Also, some enemies die in one hit, and some don't - but they look exactly the same. This makes dealing with them annoying when you can't be assured that they will die after you shoot them.

Astryl 13 years, 7 months ago

I added in some rand()%omness to the enemies, 'cause I was bored with all of them being shot down in one hit.

DesertFox 13 years, 7 months ago

Random health is fine - that isn't the problem. The problem is the lack of ability to differentiate between enemies with different health.

Ferret 13 years, 7 months ago

Quote:
Assertion failed!

Program: …

File: C:\Documents and Settings\Daniel\Desktop…\main.cpp

Line: 36

Expression: Effect.LoadFromFile("./fx/color.sfx")

For information on how your program can cause an assertion failure, see the Visual C++ documentation asserts.

(Press Retry to debug the application - JIT must be enabled)
Yeah I got an error. Looks like you are getting a file that I don't have or something… cuz my name isn't Daniel…

Astryl 13 years, 7 months ago

Hmm. No, that's just telling me what source-file the error is coming from. And yes, my name is Daniel. Dunno why my user account is Daniel though. Anyway, it happened to one other person (From YYG), but not for me, or any of my own test-PC's that I used. It could be that your computer doesn't like SFML Post FX for some reason. I'll probably remove them from my next game, since I don't really need them.

aeron 13 years, 7 months ago

Quote:
Yeah I got an error. Looks like you are getting a file that I don't have or something… cuz my name isn't Daniel…
It's not trying to point to a file on your computer, that's just the location of the original source file that failed an assertion (for debugging purposes)

Edit: beat me to it :o

Astryl 13 years, 7 months ago

'course I did. If I hadn't, one of my clones would've.