HERE: http://64digits.com/users/Mega/Hydra_Demo_1.zip
A really bland demo though. It's interactive, but it's not what I'm working on.I actually had this demo done last week, but I kinda forgot about it whatwith the engine development (You can't believe how much fun making yourown engine can be, when your code decides to cooperate.)It appears that all mid-sized games turn out to have an EXE size of 1.85mb.That's not including the resources (Which are all external), but it's still much betterthan it used to be (Before, I was using the DLL's. >.< That bumped the total zip sizeup to 8mb).You can run the game out of the ZIP if you want. It has music, sounds, LASERS,MISSILES and… endless enemies!Feel free to test it for 1 hour + to see if any slowdown happens. >:3Fine print! Mega and Company (From here on in called MEGA) cannot be held responsible if you (Now referred to as YOU) go completely and utterly insane while testing the THE PROGRAM (Herewith called GAME). Neither will MEGA be held responsible for any trouble YOU have with reading this document (From now on, named THE DOCUMENT). MEGA will not be held accountable for losses (LOST PROPERTY/MONEY) that you HAVE LOST THE GAME. >:3 Oh I'm so evil. RAWR!Now please sign the dotted line after neglecting to read the fine print. :3____________________Moar fine printf… I mean PRINT.<3 fine printIf you're wondering, it's cause I'm studying the GPL and various forms ofcontract.
And I see my clones are back again. >_> Five Mega's on the user-list…
Quite frankly, the background and the stars are horrible :P
You've lost the game.I lose again.
I know they're horrible, I drew them at 4 AM without coffee :PI'm spending far more time on my newer game on art, like I usually do.Arghblarg. I got in a situation in which I died 4 times in a row without being able to move because a buncha ships came down the center firing whenever I respawned.
Also, some enemies die in one hit, and some don't - but they look exactly the same. This makes dealing with them annoying when you can't be assured that they will die after you shoot them.I added in some rand()%omness to the enemies, 'cause I was bored with all of them being shot down in one hit.
Random health is fine - that isn't the problem. The problem is the lack of ability to differentiate between enemies with different health.
Hmm. No, that's just telling me what source-file the error is coming from. And yes, my name is Daniel. Dunno why my user account is Daniel though. Anyway, it happened to one other person (From YYG), but not for me, or any of my own test-PC's that I used. It could be that your computer doesn't like SFML Post FX for some reason. I'll probably remove them from my next game, since I don't really need them.
'course I did. If I hadn't, one of my clones would've.