Here, have some progress.
That's the new first boss (Snowman was way too boring).What is it? A hyper-active ninja bunny that spins around at the speed of sound and hurls yellow snowballs at you.Here's something horrible:This was my absolute first game I made in GM. Fear it's terribleness. Of course, this wasn't really my first game. That was a DOS breakout game I made in Turbo Pascal, which was fortunately lost to the Byte-stealer.Oh, and then there were the Game Editor games. Horrible. Just plain horrible.A word about designing Boss AIWell, I coded the boss battle in it's entirety in about 10 minutes. No, it's not very intelligent, but it still counts as LINEAR AI, which is basically a scripted battle.How did I do it? Using states. I have a variable I use called phase, and another called timer. Phase 0 is usually the setup, and it sets phase to 1. Phase 1 counts down timer and performs the next action when timer is 0 etc etc.I'm thinking about writing a short document about this sort of AI system, but CBA to do it unless somebody asks nicely.So with that, have some pie.Now back to work before my sanity returns.[MEGA] It's F4D. And a history lesson.
Posted by Astryl on Dec. 17, 2011, 12:45 p.m.
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Astryl
12 years, 11 months ago
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Also, I would be interested to see you write a documentation on your boss battle technique.